using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; using UnityEngine.SceneManagement; using AppUI.Bluetooth; /* 游戏帮助界面(右侧方的辅助功能) */ public class GameAssistUI : MonoBehaviour { [SerializeField] Material outlight; [SerializeField] Text text1; [SerializeField] Text text2; Button btnScaleAim; Button btnScaleShoot; public Action action_OnClickBtnIdentity; public static GameAssistUI ins; void Awake() { ins = this; } public void onBtnBack() { AudioMgr.ins.PlayBtn(); GameMgr.ins.userGameAnalyse.showResultView(() => { SceneManager.LoadScene("Home", LoadSceneMode.Single); }); ////如果是从地磁计跳进来的,直接返回到主页 //if (GlobalData.pkMatchType == PKMatchType.None && GameMgr.gameType == 1 && GameMgr.bNavBack) //{ // GameMgr.bNavBack = false; // HomeView.bOpenOtherView = true; // HomeView.openName = "DeviceView"; // SceneManager.LoadScene("Home", LoadSceneMode.Single); //} //else { // GameMgr.ins.userGameAnalyse.showResultView(() => { // SceneManager.LoadScene("Home", LoadSceneMode.Single); // }); //} } void Start() { this.transform.Find("Button0").GetComponent