using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace AdaptUI { public static class GameViewSizeHelper { public static Vector2 GetGameViewSize() { #if UNITY_EDITOR return GetGameViewSize_Editor(); #else return new Vector2(Screen.width, Screen.height); #endif } #if UNITY_EDITOR public static Vector2 GetGameViewSize_Editor() { return Handles.GetMainGameViewSize(); } #endif } }