GameUI.cs 13 KB

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  1. using AppUI.Bluetooth;
  2. using DG.Tweening;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. namespace DuckHunter
  8. {
  9. public class GameUI : MonoBehaviour
  10. {
  11. [SerializeField] Text textScore;
  12. [SerializeField] Text textScoreBest;
  13. [SerializeField] Text textHitScore;
  14. [SerializeField] Button btnReset;
  15. [SerializeField] Button btnAim;
  16. [SerializeField] Button btnCrosshair;
  17. [SerializeField] Button btnBack;
  18. [SerializeField] Button btnCalibrationOffset;
  19. [SerializeField] RectTransform duckForGameStart;
  20. [SerializeField] GameObject textGameOver;
  21. [SerializeField] GameObject textGameCompleted;
  22. [SerializeField] GameObject bottomBox;
  23. [SerializeField] Slider levelSlider;
  24. [SerializeField] Material outlight;
  25. public static GameUI Instance;
  26. void Awake()
  27. {
  28. Instance = this;
  29. btnReset.onClick.AddListener(() =>
  30. {
  31. AudioManager.Instance.PlayBtn();
  32. UnityEngine.SceneManagement.SceneManager.LoadScene("DuckHunter");
  33. });
  34. if (!CommonConfig.StandaloneModeOrPlatformB) {
  35. if (GlobalData.MyDeviceMode == DeviceMode.Gun || SmartBowDeviceHub.ins && SmartBowDeviceHub.ins.IsMainConnectToInfraredDevice())
  36. {
  37. //btnAim.gameObject.SetActive(false);
  38. btnCrosshair.gameObject.SetActive(true);
  39. //获取设置值和一个存储值
  40. bool onInitOpen = InfraredDemo._ins ? InfraredDemo._ins.bInitCrosshairShow() : true;
  41. Image crossHairImage = btnCrosshair.GetComponentInChildren<Image>();
  42. crossHairImage.material = onInitOpen ? outlight : null;
  43. btnCrosshair.onClick.AddListener(delegate () {
  44. AudioManager.Instance.PlayBtn();
  45. bool onlyShow = !CrossHair.Instance.GetOnlyShow();
  46. CrossHair.Instance.SetOnlyShow(onlyShow);
  47. //记录准心值
  48. if (InfraredDemo._ins) InfraredDemo._ins.setCrosshairValue(onlyShow);
  49. if (onlyShow)
  50. {
  51. crossHairImage.material = outlight;
  52. }
  53. else
  54. {
  55. crossHairImage.material = null;
  56. }
  57. });
  58. //校准
  59. btnCalibrationOffset.gameObject.SetActive(true);
  60. btnCalibrationOffset.onClick.AddListener(delegate () {
  61. AudioMgr.ins.PlayBtn();
  62. SmartBowController.Instance.ResetAim();
  63. });
  64. }
  65. else
  66. {
  67. btnAim.gameObject.SetActive(true);
  68. btnAim.onClick.AddListener(() =>
  69. {
  70. if (btnAim.GetComponent<LongPressMonitor>().isLongPress) return;
  71. AudioManager.Instance.PlayBtn();
  72. SmartBowController.Instance.ResetAim();
  73. });
  74. btnAim.gameObject.AddComponent<LongPressMonitor>().onLongPress += () =>
  75. {
  76. AudioManager.Instance.PlayBtn();
  77. if (SB_EventSystem.ins) SB_EventSystem.ins.AwakenSimulateMouse();
  78. };
  79. }
  80. }
  81. btnBack.onClick.AddListener(() => {
  82. AudioManager.Instance.PlayBtn();
  83. // UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
  84. //野鸭退出时候操作一次分数
  85. Debug.Log("野鸭btnBack上传的积分:" );
  86. GameManager.Instance.onUploadScore();
  87. //结束游戏页面
  88. GameManager.Instance.userGameAnalyse1.showResultView(() => {
  89. UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
  90. });
  91. });
  92. InitLevelSlider();
  93. levelSlider.onValueChanged.AddListener(OnLevelSliderUpdate);
  94. //根据模式切换图标
  95. tempRTF = GlobalData.MyDeviceMode == DeviceMode.Archery ? arrowsRTF : bulletRTF;
  96. tempRTF.gameObject.SetActive(true);
  97. }
  98. void OnDestroy()
  99. {
  100. if (Instance == this) Instance = null;
  101. DOTween.KillAll(false);
  102. }
  103. // Update is called once per frame
  104. void Update()
  105. {
  106. GameManager gm = GameManager.Instance;
  107. if (!gm) return;
  108. // int t = (int)(Time.time - startTime);
  109. // int m = t / 60;
  110. // int s = t % 60;
  111. // string mStr = m < 10 ? "0" + m : m.ToString();
  112. // string sStr = s < 10 ? "0" + s : s.ToString();
  113. // textTime.text = $"{mStr}:{sStr}";
  114. }
  115. void InitLevelSlider()
  116. {
  117. RenderLevelSliderText();
  118. levelSlider.SetValueWithoutNotify(GameManager.Instance.level);
  119. }
  120. void OnLevelSliderUpdate(float v)
  121. {
  122. GameManager.DefaultLevel = GameManager.Instance.level = (int)v;
  123. RenderLevelSliderText();
  124. }
  125. void RenderLevelSliderText()
  126. {
  127. var tal2 = levelSlider.transform.Find("Text").GetComponent<TextAutoLanguage2>();
  128. tal2.textFormatArgs = new object[] { GameManager.Instance.level };
  129. tal2.ApplyToText();
  130. }
  131. int _renderHitScore = 0;
  132. Tween _sequenceRenderHitScore;
  133. public void RenderHitScore(int score, int bestScore)
  134. {
  135. if (!GameManager.Instance) return;
  136. if (_sequenceRenderHitScore != null)
  137. {
  138. _sequenceRenderHitScore.Kill();
  139. _sequenceRenderHitScore = null;
  140. }
  141. _sequenceRenderHitScore = DOTween.To(() => _renderHitScore, v =>
  142. {
  143. _renderHitScore = v;
  144. textScore.text = _renderHitScore.ToString();
  145. }, score, 0.5f);
  146. if (bestScore > 0)
  147. {
  148. textScoreBest.gameObject.SetActive(true);
  149. var tal2 = textScoreBest.GetComponent<TextAutoLanguage2>();
  150. tal2.textFormatArgs = new object[] { bestScore };
  151. tal2.ApplyToText();
  152. }
  153. }
  154. public bool CheckHitDuckForGameStart(Vector2 screenPosition)
  155. {
  156. return RectTransformUtility.RectangleContainsScreenPoint(duckForGameStart, screenPosition);
  157. }
  158. public void HandleGameStart(System.Action callback, bool startImmediate)
  159. {
  160. if (startImmediate) TextGameScreenCenter.Instance.ShowText(TextGameScreenCenter.TextName.GAME_START_HIDE);
  161. else TextGameScreenCenter.Instance.ShowText(TextGameScreenCenter.TextName.GAME_START_FADEOUT);
  162. TweenCallback cb = () =>
  163. {
  164. bottomBox.SetActive(true);
  165. duckForGameStart.gameObject.SetActive(false);
  166. levelSlider.gameObject.SetActive(false);
  167. callback?.Invoke();
  168. };
  169. if (startImmediate) cb.Invoke();
  170. else
  171. {
  172. Sequence sequence = DOTween.Sequence();
  173. sequence.Append(duckForGameStart.transform.DOMoveX(Screen.width * 1.125f, 1f));
  174. sequence.AppendCallback(cb);
  175. }
  176. }
  177. List<Sequence> arrowsFadeSeqList = new List<Sequence>();
  178. [SerializeField] RectTransform arrowsRTF;
  179. [SerializeField] RectTransform bulletRTF;
  180. RectTransform tempRTF;
  181. public void RenderArrowCount(int count)
  182. {
  183. if (count == 0 && arrowsFadeSeqList.Count > 0) return;
  184. if (arrowsFadeSeqList.Count > 0)
  185. {
  186. for (int i = arrowsFadeSeqList.Count - 1; i >= 0; i--)
  187. {
  188. var seq = arrowsFadeSeqList[i];
  189. arrowsFadeSeqList.RemoveAt(i);
  190. seq.Kill();
  191. }
  192. }
  193. for (int i = 1; i < tempRTF.childCount; i++)
  194. {
  195. RectTransform iconRTF = tempRTF.GetChild(i) as RectTransform;
  196. Image iconIMG = iconRTF.GetComponent<Image>();
  197. iconIMG.color = Color.white;
  198. iconRTF.gameObject.SetActive(i <= count);
  199. if (count == 0)
  200. {
  201. if (i <= 3) iconRTF.gameObject.SetActive(true);
  202. var seq = DOTween.Sequence();
  203. arrowsFadeSeqList.Add(seq);
  204. seq.Append(iconIMG.DOFade(0.5f, 0.2f));
  205. seq.Append(iconIMG.DOFade(1f, 0f));
  206. seq.SetLoops(-1);
  207. }
  208. }
  209. }
  210. [SerializeField] RectTransform duckCountRTF;
  211. int _renderHitDuckCount = 0;
  212. List<Sequence> _duckIconListSequences = new List<Sequence>();
  213. /// <summary>
  214. /// 渲染鸭子的状态图标列表
  215. /// </summary>
  216. public void RenderHitDuckCount(int duckType)
  217. {
  218. if (duckType > 0)
  219. {
  220. _renderHitDuckCount++;
  221. RectTransform iconRTF = duckCountRTF.GetChild(_renderHitDuckCount) as RectTransform;
  222. Image iconIMG = iconRTF.GetComponent<Image>();
  223. iconIMG.sprite = Resources.Load<Sprite>("DuckHunter/Textures/Icons/Duck" + duckType);
  224. }
  225. else if (duckType == 0)
  226. {
  227. _renderHitDuckCount++;
  228. RectTransform iconRTF = duckCountRTF.GetChild(_renderHitDuckCount) as RectTransform;
  229. Image iconIMG = iconRTF.GetComponent<Image>();
  230. var seq = DOTween.Sequence();
  231. _duckIconListSequences.ForEach(e => e.Restart());
  232. _duckIconListSequences.Add(seq);
  233. seq.AppendCallback(() =>
  234. {
  235. Color c = iconIMG.color;
  236. c.a = 1;
  237. iconIMG.color = c;
  238. });
  239. seq.Append(iconIMG.DOFade(0.2f, 0.2f));
  240. seq.Append(iconIMG.DOFade(1f, 0f));
  241. seq.SetLoops(-1);
  242. }
  243. else
  244. {
  245. _duckIconListSequences.ForEach(e => e.Kill());
  246. for (int i = 1; i < duckCountRTF.childCount; i++)
  247. {
  248. RectTransform iconRTF = duckCountRTF.GetChild(i) as RectTransform;
  249. Image iconIMG = iconRTF.GetComponent<Image>();
  250. var seq = DOTween.Sequence();
  251. Color c = iconIMG.color;
  252. c.a = 1;
  253. iconIMG.color = c;
  254. seq.Append(iconIMG.DOFade(0.5f, 0.2f));
  255. seq.Append(iconIMG.DOFade(1f, 0f));
  256. seq.SetLoops(-1);
  257. }
  258. }
  259. }
  260. Sequence _sequenceShowTextHitScore;
  261. public void ShowTextHitScore(int score, Vector2 screenPosition)
  262. {
  263. if (_sequenceShowTextHitScore != null)
  264. {
  265. _sequenceShowTextHitScore.Kill();
  266. _sequenceShowTextHitScore = null;
  267. }
  268. textHitScore.gameObject.SetActive(true);
  269. textHitScore.text = score.ToString();
  270. textHitScore.transform.position = screenPosition;
  271. _sequenceShowTextHitScore = DOTween.Sequence();
  272. _sequenceShowTextHitScore.Append(textHitScore.DOFade(0.8f, 0));
  273. float lpy = textHitScore.transform.localPosition.y;
  274. _sequenceShowTextHitScore.Append(textHitScore.transform.DOLocalMoveY(lpy + 100, 0.5f));
  275. _sequenceShowTextHitScore.AppendInterval(1.5f);
  276. _sequenceShowTextHitScore.Append(textHitScore.DOFade(0, 0.5f));
  277. _sequenceShowTextHitScore.AppendCallback(() => textHitScore.gameObject.SetActive(false));
  278. }
  279. [SerializeField] Text textLevel;
  280. public void RenderLevel(int level)
  281. {
  282. var tal2 = textLevel.GetComponent<TextAutoLanguage2>();
  283. tal2.textFormatArgs = new object[] { level };
  284. tal2.ApplyToText();
  285. }
  286. [SerializeField] RectTransform arrowBox;
  287. public void AddArrowOnScreen(Vector2 screenPosition)
  288. {
  289. //arrowBox.GetChild(0)
  290. var o = Instantiate(arrowBox.GetChild((int)GlobalData.MyDeviceMode).gameObject, arrowBox);
  291. var tf = o.transform;
  292. tf.position = screenPosition;
  293. tf.gameObject.SetActive(true);
  294. Image img = tf.GetComponent<Image>();
  295. Sequence seq = DOTween.Sequence();
  296. seq.AppendInterval(2.5f);
  297. seq.Append(img.DOFade(0, 0.5f));
  298. seq.AppendCallback(() => Destroy(o));
  299. }
  300. }
  301. }