SmartBowController.cs 2.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566
  1. using AppUI.Bluetooth;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. namespace DuckHunter
  7. {
  8. public class SmartBowController : MonoBehaviour
  9. {
  10. public static SmartBowController Instance;
  11. void Start() {
  12. Instance = this;
  13. SimulateMouseController.ins?.RemoveOpenLocker("NotGame");
  14. //InfraredDemo.running
  15. if (SmartBowDeviceHub.ins) {
  16. if (!SmartBowDeviceHub.ins.Aim.bRuning9Axis())
  17. {
  18. InfraredDemo.infraredCameraHelper.OnPositionUpdate += OnVec2PositionUpdate;
  19. }
  20. else CameraToLook.ins.onParseRotation += OnRotationUpdate;
  21. }
  22. }
  23. void OnDestroy() {
  24. if (Instance == this) Instance = null;
  25. //destroy
  26. if (SmartBowDeviceHub.ins)
  27. {
  28. if (!SmartBowDeviceHub.ins.Aim.bRuning9Axis())
  29. {
  30. InfraredDemo.infraredCameraHelper.OnPositionUpdate -= OnVec2PositionUpdate;
  31. }
  32. else CameraToLook.ins.onParseRotation -= OnRotationUpdate;
  33. }
  34. }
  35. public void OnRotationUpdate(Quaternion rotation)
  36. {
  37. GameManager.Instance?.OnModuleRotationUpdate(rotation);
  38. }
  39. public void OnVec2PositionUpdate(Vector2 p, Vector2 cameraLocation) {
  40. if (CrossHair.Instance) CrossHair.Instance.transform.position = p;
  41. }
  42. float _lastShootTime = 0;
  43. public void OnShooting(float speed)
  44. {
  45. if (Time.time == 0) return;
  46. //野鸭间隔时间
  47. float interval = GlobalData.MyDeviceMode == DeviceMode.Gun?0.2f:1f;
  48. if (Time.realtimeSinceStartup - _lastShootTime < interval) return;
  49. _lastShootTime = Time.realtimeSinceStartup;
  50. GameManager.Instance?.OnModuleShooting(speed,true);
  51. }
  52. public void ResetAim() {
  53. // AimHandler.ins.DoIdentity();
  54. AutoResetView.DoIdentity();
  55. }
  56. }
  57. }