MagGuidanceView.cs 11 KB

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  1. using AppUI.Bluetooth;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. public class MagGuidanceView : MonoBehaviour
  8. {
  9. [SerializeField] Button btnMagCalibrate;
  10. [SerializeField] GameObject prefab_MagInterferenceTipView;
  11. TextAutoLanguage2 _TextAutoLanguage2;
  12. [SerializeField] List<GameObject> layouts;
  13. bool bStartResetMag = false;
  14. //bool bAutoNext = false;
  15. void Start()
  16. {
  17. btnMagCalibrate.GetComponent<Button>().onClick.AddListener(() =>
  18. {
  19. if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.FIRST_PLAYER)
  20. {
  21. ClickResetMag();
  22. }
  23. else if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.SECOND_PLAYER)
  24. {
  25. ClickResetMag2P();
  26. }
  27. });
  28. _TextAutoLanguage2 = btnMagCalibrate.transform.Find("Text").GetComponent<TextAutoLanguage2>();
  29. if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.FIRST_PLAYER)
  30. {
  31. if (SmartBowDeviceHub.ins.Aim.IsMagCompleted() && PlayerPrefs.GetInt("entry-guider-one-" + LoginMgr.myUserInfo.id, 0) == 1)
  32. {
  33. //本机已经初始化流程第一次后
  34. _TextAutoLanguage2.SetTextKey("Mag_Reinitialize");
  35. }
  36. else
  37. {
  38. _TextAutoLanguage2.SetTextKey("Mag_Initialization");
  39. }
  40. }
  41. else if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.SECOND_PLAYER)
  42. {
  43. if (BluetoothAim.ins.getSmartBowHelper2P().IsMagCompleted())
  44. {
  45. //本机已经初始化流程第一次后
  46. _TextAutoLanguage2.SetTextKey("Mag_Reinitialize");
  47. }
  48. else
  49. {
  50. _TextAutoLanguage2.SetTextKey("Mag_Initialization");
  51. }
  52. }
  53. if (SmartBowDeviceHub.ins.Aim.GetDeviceType(BluetoothPlayer.FIRST_PLAYER) == (int)AimDeviceType.ARTEMIS)
  54. {
  55. ShowDeviceLayout(1);
  56. }
  57. else
  58. {
  59. ShowDeviceLayout(0);
  60. }
  61. }
  62. void ShowDeviceLayout(int index)
  63. {
  64. for (int i = 0; i < layouts.Count; i++)
  65. {
  66. GameObject _button = layouts[i];
  67. _button.SetActive(index == i);
  68. }
  69. }
  70. void Update()
  71. {
  72. if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.FIRST_PLAYER)
  73. {
  74. UpdateForMag();
  75. }
  76. else if (BluetoothAim.ins.getBLEPlayer() == BluetoothPlayer.SECOND_PLAYER)
  77. {
  78. UpdateForMag2P();
  79. }
  80. }
  81. public void OnClick_Back()
  82. {
  83. AudioMgr.ins.PlayBtn();
  84. //ViewMgr.Instance.DestroyView<SmartArcheryView>();
  85. ViewManager2.HideView(ViewManager2.Path_MagGuidanceView);
  86. }
  87. #region 地磁计校准逻辑
  88. /* ------ 新地磁计校准(2022-10-3) ------ */
  89. [NonSerialized] public bool calibrateMagDoing = false;
  90. float calibrateMagStartTime = 0; //地磁校准开始时刻
  91. //在当前页面中,用户是否点击了开始校准并校准成功;有则flag=1
  92. [NonSerialized] public int flag_MagCalibarateOperateAndFinish = -1;
  93. public Action action_MagCalibarateOperateAndFinish;
  94. public Func<bool> action_OnClickMagCalibrateInterceptor;
  95. void ClickResetMag()
  96. {
  97. if (action_OnClickMagCalibrateInterceptor != null)
  98. {
  99. if (action_OnClickMagCalibrateInterceptor.Invoke()) return;
  100. }
  101. if (!calibrateMagDoing && BluetoothAim.ins.status != BluetoothStatusEnum.ConnectSuccess)
  102. {
  103. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("device-calibrate_n-connect"));
  104. return;
  105. }
  106. calibrateMagDoing = !calibrateMagDoing;
  107. if (calibrateMagDoing)
  108. {
  109. calibrateMagStartTime = Time.realtimeSinceStartup;
  110. SmartBowDeviceHub.ins.Aim.ResetMag();
  111. flag_MagCalibarateOperateAndFinish = 0;
  112. }
  113. else
  114. {
  115. Axis9CalibrateRecord.ResumeCalibrateRecord(LoginMgr.myUserInfo.mac);
  116. Axis9CalibrateRecord.SetCalibrateOkRecord(LoginMgr.myUserInfo.mac, false);
  117. }
  118. //开始校准
  119. bStartResetMag = true;
  120. }
  121. //取消地磁计校准(仅用在UpdateForMag中)
  122. void CancelResetMag()
  123. {
  124. calibrateMagDoing = false;
  125. }
  126. void UpdateForMag()
  127. {
  128. if (!bStartResetMag) return;
  129. //假如还未初始化成功
  130. if (!SmartBowDeviceHub.ins.Aim.IsMagCompleted())
  131. {
  132. //地磁校准超时提示
  133. if (calibrateMagDoing)
  134. {
  135. float doingTime = Time.realtimeSinceStartup - calibrateMagStartTime;
  136. float progress = Mathf.FloorToInt(doingTime / 20 * 100);
  137. if (progress >= 100)
  138. {
  139. //初始化超时
  140. _TextAutoLanguage2.SetTextKey("Mag_Fail");
  141. CancelResetMag();
  142. //地磁干扰提示页面-start
  143. GameObject o = Instantiate(prefab_MagInterferenceTipView);
  144. var nug = FindObjectOfType<NewUserGuider>(); //判断是否处于引导界面
  145. if (nug && nug.gameObject && nug.gameObject.activeSelf)
  146. {
  147. JCUnityLib.CanvasUtils.PlusSortOrder(nug.gameObject, o, 1);
  148. }
  149. else
  150. {
  151. JCUnityLib.CanvasUtils.PlusSortOrder(gameObject, o, 1);
  152. }
  153. //地磁干扰提示页面-end
  154. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("tip_mag-calibrate_please-leave-interfere"));
  155. bStartResetMag = false;
  156. }
  157. else
  158. {
  159. //模拟一个进度
  160. _TextAutoLanguage2.textFormatArgs = new object[] { progress };
  161. _TextAutoLanguage2.SetTextKey("Mag_Initializing2");
  162. }
  163. }
  164. else
  165. {
  166. _TextAutoLanguage2.SetTextKey("Mag_Initialization");
  167. bStartResetMag = false;
  168. }
  169. }
  170. else
  171. {
  172. _TextAutoLanguage2.SetTextKey("Mag_Success");
  173. if (calibrateMagDoing)
  174. {
  175. CancelResetMag();
  176. }
  177. if (flag_MagCalibarateOperateAndFinish == 0)
  178. {
  179. flag_MagCalibarateOperateAndFinish = 1;
  180. action_MagCalibarateOperateAndFinish?.Invoke();
  181. //添加进入射箭场景
  182. if (PlayerPrefs.GetInt("entry-guider-one-" + LoginMgr.myUserInfo.id, 0) != 1)
  183. {
  184. Debug.Log("-----进入射箭场景!");
  185. //FindObjectOfType<NewUserGuiderManager>().curConfigKey = "限时游戏-选择距离";
  186. NewUserGuiderManager newUserGuiderManager = FindObjectOfType<NewUserGuiderManager>();
  187. newUserGuiderManager.curConfigKey = "视角归位-触发";
  188. newUserGuiderManager.isNewModule = SmartBowDeviceHub.ins.Aim.GetDeviceType(BluetoothPlayer.FIRST_PLAYER) == (int)AimDeviceType.ARTEMIS;
  189. //进入射箭场景
  190. GlobalData.pkMatchType = PKMatchType.None;
  191. GameMgr.gameType = 1;
  192. //射一箭回到连接页面,Device.view
  193. GameMgr.bNavBack = true;
  194. GameMgr.bShowDistance = false;
  195. SmartBowDeviceHub.ins.Aim.bInitOne = true;
  196. UnityEngine.SceneManagement.SceneManager.LoadScene(
  197. "Game", UnityEngine.SceneManagement.LoadSceneMode.Single);
  198. PlayerPrefs.SetInt("entry-guider-one-" + LoginMgr.myUserInfo.id, 1);
  199. }
  200. else
  201. {
  202. //如不是第一次,则应该跳转回连接界面
  203. ViewMgr.Instance.DestroyView<SmartArcheryView>();
  204. ViewManager2.HideView(ViewManager2.Path_MagGuidanceView);
  205. }
  206. }
  207. bStartResetMag = false;
  208. }
  209. }
  210. #endregion
  211. #region SmartBowSDK 地磁计校准逻辑,目前用于2p
  212. void ClickResetMag2P()
  213. {
  214. if (!calibrateMagDoing && BluetoothAim.ins.getSmartBowHelper2P().GetBluetoothStatus() != SmartBowSDK.BluetoothStatusEnum.Connected)
  215. {
  216. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("device-calibrate_n-connect"));
  217. return;
  218. }
  219. calibrateMagDoing = !calibrateMagDoing;
  220. if (calibrateMagDoing)
  221. {
  222. calibrateMagStartTime = Time.realtimeSinceStartup;
  223. BluetoothAim.ins.OnCalibrateMag2P();
  224. flag_MagCalibarateOperateAndFinish = 0;
  225. }
  226. //开始校准
  227. bStartResetMag = true;
  228. }
  229. void UpdateForMag2P()
  230. {
  231. if (!bStartResetMag) return;
  232. //假如还未初始化成功
  233. if (!BluetoothAim.ins.getSmartBowHelper2P().IsMagCompleted())
  234. {
  235. //地磁校准超时提示
  236. if (calibrateMagDoing)
  237. {
  238. float doingTime = Time.realtimeSinceStartup - calibrateMagStartTime;
  239. float progress = Mathf.FloorToInt(doingTime / 20 * 100);
  240. if (progress >= 100)
  241. {
  242. //初始化超时
  243. _TextAutoLanguage2.SetTextKey("Mag_Fail");
  244. CancelResetMag();
  245. //地磁干扰提示页面-start
  246. GameObject o = Instantiate(prefab_MagInterferenceTipView);
  247. var nug = FindObjectOfType<NewUserGuider>(); //判断是否处于引导界面
  248. if (nug && nug.gameObject && nug.gameObject.activeSelf)
  249. {
  250. JCUnityLib.CanvasUtils.PlusSortOrder(nug.gameObject, o, 1);
  251. }
  252. else
  253. {
  254. JCUnityLib.CanvasUtils.PlusSortOrder(gameObject, o, 1);
  255. }
  256. //地磁干扰提示页面-end
  257. PopupMgr.ins.ShowTipTop(TextAutoLanguage2.GetTextByKey("tip_mag-calibrate_please-leave-interfere"));
  258. bStartResetMag = false;
  259. }
  260. else
  261. {
  262. //模拟一个进度
  263. _TextAutoLanguage2.textFormatArgs = new object[] { progress };
  264. _TextAutoLanguage2.SetTextKey("Mag_Initializing2");
  265. }
  266. }
  267. else
  268. {
  269. _TextAutoLanguage2.SetTextKey("Mag_Initialization");
  270. bStartResetMag = false;
  271. }
  272. }
  273. else
  274. {
  275. _TextAutoLanguage2.SetTextKey("Mag_Success");
  276. if (calibrateMagDoing)
  277. {
  278. CancelResetMag();
  279. }
  280. if (flag_MagCalibarateOperateAndFinish == 0)
  281. {
  282. flag_MagCalibarateOperateAndFinish = 1;
  283. action_MagCalibarateOperateAndFinish?.Invoke();
  284. //如不是第一次,则应该跳转回连接界面
  285. ViewMgr.Instance.DestroyView<SmartArcheryView>();
  286. ViewManager2.HideView(ViewManager2.Path_MagGuidanceView);
  287. }
  288. bStartResetMag = false;
  289. }
  290. }
  291. #endregion
  292. }