MainPanel.cs 21 KB

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  1. using AppUI.Bluetooth;
  2. using System;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using UnityEngine;
  6. using UnityEngine.UI;
  7. namespace WildAttack
  8. {
  9. public class MainPanel : MonoBehaviour
  10. {
  11. #region Members
  12. [SerializeField] Button _btnConnect;
  13. [SerializeField] Text textMacAddress;
  14. [SerializeField] Text textBattery;
  15. [SerializeField] Button _btnCalibrateGyr;
  16. [SerializeField] Button _btnCalibrateMag;
  17. [SerializeField] Button _btnResetAim;
  18. [SerializeField] Button _btnCalibrationOffset;
  19. [SerializeField] Button _btnCalibrationOffset_2P;
  20. [SerializeField] Button _btnStartRotationSensor;
  21. [SerializeField] Button _btnStopRotationSensor;
  22. [SerializeField] Button _btnStartShootingSensor;
  23. [SerializeField] Button _btnStopShootingSensor;
  24. [SerializeField] Button _btnChangeShootType;
  25. [SerializeField] InputField _inputFieldGameID;
  26. [SerializeField] InputField _inputFieldChannelID;
  27. [SerializeField] InputField _inputFieldUsername;
  28. [SerializeField] InputField _inputFieldPassword;
  29. [SerializeField] Button _btnLogin;
  30. [SerializeField] Button _btnLogout;
  31. [SerializeField] Button _btnGetUserInfo;
  32. [SerializeField] Image _imgAvatar;
  33. [SerializeField] Text _textNickname;
  34. [SerializeField] Text _textGender;
  35. [SerializeField] Text btnConnectText;
  36. [SerializeField] GameObject _processObj;
  37. [SerializeField] Text _textProcessTitle;
  38. [SerializeField] Text _textProcess;
  39. [SerializeField] Text _textEnemy;
  40. [SerializeField] Text _textHighScore;
  41. [SerializeField] Text _textHpBarTitle;
  42. [SerializeField] Button _btnQuit;
  43. //用户信息
  44. [SerializeField] Image _imgUserAvatar;
  45. [HideInInspector]
  46. public Image UserAvatarPlayer1 => _imgUserAvatar;
  47. [SerializeField] Text _textUserNickname;
  48. [SerializeField] Text _textUserRecordScore;
  49. //处理用户信息2
  50. [SerializeField] GameObject _info_2P;
  51. [SerializeField] Text _textHighScore_2P;
  52. [SerializeField] Image _imgUserAvatar_2P;
  53. [HideInInspector]
  54. public Image UserAvatarPlayer2 => _imgUserAvatar_2P;
  55. [SerializeField] Text _textUserNickname_2P;
  56. [SerializeField] Text _textUserRecordScore_2P;
  57. public Action onQuitCallback;
  58. #endregion
  59. #region Lifecycle
  60. // Start is called before the first frame update
  61. void Start()
  62. {
  63. btnConnectText.text = "<color=blue>未连接</color>(点击连接)";
  64. if (GameMananger.GetInstance().CurrentGameType == GameTypeEnum.LocalTwoPlayer)
  65. {
  66. //双人情况显示当前分数
  67. _textHighScore.text = StringModule.GetInstance().GetData("score") + ":";
  68. _textHighScore_2P.text = StringModule.GetInstance().GetData("score") + ":";
  69. }
  70. else {
  71. //单人时候分数标题显示最高分
  72. _textHighScore.text = StringModule.GetInstance().GetData("highScore") + ":";
  73. }
  74. textBattery.color = new Color(1, 1, 1, 0);
  75. textMacAddress.color = new Color(1, 1, 1, 0);
  76. _textProcessTitle.text = StringModule.GetInstance().GetData("wave") + ":";
  77. Transform wall = GameObject.Find("Wall").transform;
  78. var wallScreenPos = Camera.main.WorldToScreenPoint(wall.position);
  79. RegistEvent();
  80. _btnResetAim.GetComponentInChildren<Text>().text = StringModule.GetInstance().GetData("resetAim");
  81. if (GameMananger.GetInstance().CurrentGameType == GameTypeEnum.LocalTwoPlayer)
  82. {
  83. //本地双人设置显示信息
  84. RenderUserInfoByLocalTwoPlayer();
  85. }
  86. else
  87. {
  88. //按照之前单人的设置信息
  89. RenderUserInfo();
  90. }
  91. }
  92. public void RenderUserInfo()
  93. {
  94. RoleMgr.SetAvatarToImage(
  95. _imgUserAvatar,
  96. LoginMgr.myUserInfo.avatarID, LoginMgr.myUserInfo.avatarUrl
  97. );
  98. _textUserNickname.text = LoginMgr.myUserInfo.nickname + " ";
  99. float recordScore = 0;
  100. if (LoginMgr.myUserInfo.timeLimitGameScores.ContainsKey("WildAttack"))
  101. {
  102. recordScore = LoginMgr.myUserInfo.timeLimitGameScores["WildAttack"];
  103. }
  104. _textUserRecordScore.text = recordScore.ToString();
  105. }
  106. /// <summary>
  107. /// 应该是实时叠加的,同时设置两个用户
  108. /// </summary>
  109. public void RenderUserInfoByLocalTwoPlayer() {
  110. _info_2P.SetActive(true);
  111. _textUserNickname.text = "Player-1";
  112. _textUserNickname_2P.text = "Player-2";
  113. RoleMgr.SetAvatarToImage(
  114. _imgUserAvatar,
  115. 0, ""
  116. );
  117. RoleMgr.SetAvatarToImage(
  118. _imgUserAvatar_2P,
  119. 0, ""
  120. );
  121. float recordScore = 0;
  122. _textUserRecordScore.text = recordScore.ToString();
  123. _textUserRecordScore_2P.text = recordScore.ToString();
  124. }
  125. /// <summary>
  126. /// 本地双人模式下,实时更新对战分数
  127. /// </summary>
  128. public void UpdateUserInfo() {
  129. _textUserRecordScore.text = GameMananger.GetInstance().TotalScore.ToString();
  130. _textUserRecordScore_2P.text = GameMananger.GetInstance().TotalScore_2P.ToString();
  131. }
  132. // Update is called once per frame
  133. void Update()
  134. {
  135. UpdateProcess();
  136. //如果本地双人实时更新最高分数
  137. if (GameMananger.GetInstance().CurrentGameType == GameTypeEnum.LocalTwoPlayer)
  138. UpdateUserInfo();
  139. ////更新显示陀螺仪校准文本
  140. //UpdateCalibrateGyrText();
  141. ////更新显示地磁计校准文本
  142. //UpdateCalibrateMagText();
  143. }
  144. #endregion
  145. #region ButtonClickEvent
  146. void RegistEvent()
  147. {
  148. // SDK
  149. //SmartBowHelper.GetInstance().OnBluetoothModuleInited += OnBluetoothModuleInited;
  150. //SmartBowHelper.GetInstance().OnBluetoothStatusChanged += OnBluetoothStatusChanged;
  151. // SDK相关btn
  152. //_btnConnect.onClick.AddListener(OnClick_Connect);
  153. //_btnCalibrateGyr.onClick.AddListener(OnClick_CalibrateGyr);
  154. //_btnCalibrateMag.onClick.AddListener(OnClick_CalibrateMag);
  155. if (CommonConfig.StandaloneModeOrPlatformB)
  156. {
  157. _btnResetAim.gameObject.SetActive(false);
  158. }
  159. else {
  160. if (SmartBowDeviceHub.ins && SmartBowDeviceHub.ins.IsMainConnectToInfraredDevice())
  161. {
  162. _btnResetAim.gameObject.SetActive(false);
  163. //校准
  164. _btnCalibrationOffset.gameObject.SetActive(true);
  165. _btnCalibrationOffset.onClick.AddListener(delegate ()
  166. {
  167. AudioMgr.ins.PlayBtn();
  168. OnClick_ResetAim();
  169. });
  170. if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "WildAttackDouble") {
  171. if (CommonConfig.bDisplayTwoPlayerGames && _btnCalibrationOffset_2P)
  172. {
  173. _btnCalibrationOffset_2P.gameObject.SetActive(true);
  174. _btnCalibrationOffset_2P.onClick.AddListener(delegate ()
  175. {
  176. AudioMgr.ins.PlayBtn();
  177. OnClick_ResetAim_2P();
  178. });
  179. }
  180. }
  181. }
  182. else
  183. {
  184. _btnResetAim.onClick.AddListener(() =>
  185. {
  186. if (_btnResetAim.GetComponent<LongPressMonitor>().isLongPress) return;
  187. OnClick_ResetAim();
  188. });
  189. _btnResetAim.gameObject.AddComponent<LongPressMonitor>().onLongPress += () =>
  190. {
  191. AudioMgr.ins?.PlayBtn();
  192. if (SB_EventSystem.ins) SB_EventSystem.ins.AwakenSimulateMouse();
  193. };
  194. }
  195. }
  196. //_btnStopRotationSensor.onClick.AddListener(OnClick_StopRotationSensor);
  197. //_btnStopShootingSensor.onClick.AddListener(OnClick_StopShootingSensor);
  198. //_btnLogin.onClick.AddListener(OnClick_Login);
  199. //_btnLogout.onClick.AddListener(OnClick_Logout);
  200. //_btnGetUserInfo.onClick.AddListener(OnClick_GetUserInfo);
  201. _btnQuit.onClick.AddListener(OnClick_Quit);
  202. }
  203. /// <summary>
  204. /// 退出游戏
  205. /// </summary>
  206. private void OnClick_Quit()
  207. {
  208. //#if UNITY_EDITOR
  209. // UnityEditor.EditorApplication.isPlaying = false;
  210. //#else
  211. // Application.Quit();
  212. //#endif
  213. AudioMgr.ins.PlayBtn();
  214. //UnityEngine.SceneManagement.SceneManager.LoadScene("Home", UnityEngine.SceneManagement.LoadSceneMode.Single);
  215. onQuitCallback?.Invoke();
  216. }
  217. //public void OnClick_Connect()
  218. //{
  219. // if (SmartBowHelper.GetInstance().GetBluetoothStatus() == BluetoothStatusEnum.Connecting) return;
  220. // if (SmartBowHelper.GetInstance().GetBluetoothStatus() == BluetoothStatusEnum.None)
  221. // {
  222. // SmartBowHelper.GetInstance().Connect();
  223. // return;
  224. // }
  225. // if (SmartBowHelper.GetInstance().GetBluetoothStatus() == BluetoothStatusEnum.Connected)
  226. // {
  227. // if (SmartBowHelper.GetInstance().IsBluetoothModuleInited())
  228. // {
  229. // SmartBowHelper.GetInstance().Disconnect();
  230. // return;
  231. // }
  232. // else
  233. // {
  234. // return;
  235. // }
  236. // }
  237. //}
  238. //public void OnClick_CalibrateGyr()
  239. //{
  240. // if (SmartBowHelper.GetInstance().GetBluetoothStatus() != BluetoothStatusEnum.Connected
  241. // || !SmartBowHelper.GetInstance().IsBluetoothModuleInited()) return;
  242. // if (SmartBowHelper.GetInstance().IsGyrCalibrating())
  243. // {
  244. // SmartBowHelper.GetInstance().StopGyrCalibration();
  245. // }
  246. // else
  247. // {
  248. // SmartBowHelper.GetInstance().StartGyrCalibration();
  249. // }
  250. //}
  251. ///// <summary>
  252. ///// 地磁计校准
  253. ///// </summary>
  254. //float _clickCalibrateMagTime = -100;
  255. //public void OnClick_CalibrateMag()
  256. //{
  257. // _clickCalibrateMagTime = Time.realtimeSinceStartup;
  258. // SmartBowHelper.GetInstance().StartMagCalibration();
  259. //}
  260. ////private bool isResetAim = false;
  261. public void OnClick_ResetAim()
  262. {
  263. // todo: 不连接时 归位正中间
  264. // UI改回1280 归位按钮放大
  265. AudioMgr.ins.PlayBtn();
  266. AutoResetView.DoIdentity();
  267. //TipText.Show("OnClick_ResetAim");
  268. //isResetAim = true;
  269. }
  270. public void OnClick_ResetAim_2P()
  271. {
  272. AudioMgr.ins.PlayBtn();
  273. //GameMananger.GetInstance().ResetAim(PlayerTypeEnum.Second);
  274. if (GameObject.Find("AutoResetViewNewRight")) return;
  275. GameObject resetView = Instantiate(Resources.Load<GameObject>("AutoResetViewNew"));
  276. resetView.name = "AutoResetViewNewRight";
  277. AutoResetViewNew autoResetViewNewScript = resetView.GetComponent<AutoResetViewNew>();
  278. autoResetViewNewScript.setTextKey("new-user-guider_tip_视角归位-瞄准-infraredD");
  279. autoResetViewNewScript.setPosRight();
  280. autoResetViewNewScript.action_OnDestroy += () =>
  281. {
  282. if (UnityEngine.SceneManagement.SceneManager.GetActiveScene().name == "WildAttackDouble")
  283. {
  284. GameMananger.GetInstance().ResetAim(PlayerTypeEnum.Second);
  285. }
  286. };
  287. }
  288. //public void OnClick_StopRotationSensor()
  289. //{
  290. // bool success = SmartBowHelper.GetInstance().StopRotationSensor();
  291. // if (!success) TipText.Show("停止九轴传感失败\n原因\n模块未连接或未初始化完成");
  292. // else TipText.Show("停止九轴传感\n指令发送成功");
  293. // // 移除监听
  294. // SmartBowHelper.GetInstance().OnRotationUpdate -= GameMananger.GetInstance().OnRotationUpdate;
  295. //}
  296. //public void OnClick_StopShootingSensor()
  297. //{
  298. // bool success = SmartBowHelper.GetInstance().StopShootingSensor();
  299. // if (!success) TipText.Show("停止射箭传感失败\n原因\n模块未连接或未初始化完成");
  300. // else TipText.Show("停止射箭传感\n指令发送成功");
  301. // // 移除onshooting监听
  302. // SmartBowHelper.GetInstance().OnShooting -= GameMananger.GetInstance().OnShooting;
  303. //}
  304. /// <summary>
  305. /// 切换射击模式
  306. /// </summary>
  307. //private void OnClick_ChangeShootType()
  308. //{
  309. // ShootTypeEnum type = GameMananger.GetInstance().GetShootType();
  310. // if (type == ShootTypeEnum.FixedScreen)
  311. // {
  312. // GameMananger.GetInstance().SetShootType(ShootTypeEnum.FixedCrossHair);
  313. // }
  314. // else if (type == ShootTypeEnum.FixedCrossHair)
  315. // {
  316. // GameMananger.GetInstance().SetShootType(ShootTypeEnum.moreScreen);
  317. // }
  318. // else if (type == ShootTypeEnum.moreScreen)
  319. // {
  320. // GameMananger.GetInstance().SetShootType(ShootTypeEnum.FixedScreen);
  321. // }
  322. // TipText.Show(GameMananger.GetInstance().GetShootType().ToString());
  323. //}
  324. //public void OnClick_Login()
  325. //{
  326. // if (string.IsNullOrWhiteSpace(_inputFieldUsername.text) || string.IsNullOrWhiteSpace(_inputFieldPassword.text))
  327. // {
  328. // TipText.Show("请输入账号密码");
  329. // return;
  330. // }
  331. // SmartBowHelper.GetInstance().Login(
  332. // _inputFieldGameID.text,
  333. // _inputFieldChannelID.text,
  334. // _inputFieldUsername.text,
  335. // _inputFieldPassword.text,
  336. // (res) =>
  337. // {
  338. // if (res.success)
  339. // {
  340. // Debug.Log("登录成功");
  341. // UpdateLoginUI(1);
  342. // }
  343. // TipText.Show(res.message);
  344. // });
  345. //}
  346. //public void OnClick_Logout()
  347. //{
  348. // SmartBowHelper.GetInstance().Logout((success) =>
  349. // {
  350. // if (success)
  351. // {
  352. // TipText.Show($"登出成功");
  353. // UpdateLoginUI(0);
  354. // }
  355. // else TipText.Show($"登出失败");
  356. // });
  357. //}
  358. ///// <summary>
  359. ///// 获取用户信息按钮点击事件
  360. ///// </summary>
  361. //public void OnClick_GetUserInfo()
  362. //{
  363. // SmartBowHelper.GetInstance().GetUserInfo((res) =>
  364. // {
  365. // if (res.success)
  366. // {
  367. // Debug.Log("获取用户信息成功");
  368. // UserInfo userInfo = res.userInfo;
  369. // //渲染UI
  370. // StartCoroutine(SmartBowNetwork.LoadSprite(userInfo.avatarUrl, (sprite) =>
  371. // {
  372. // _imgAvatar.sprite = sprite;
  373. // _imgAvatar.enabled = true;
  374. // }));
  375. // _textNickname.text = userInfo.nickname;
  376. // _textNickname.enabled = true;
  377. // _textGender.text = userInfo.gender == 1 ? "男" : "女";
  378. // _textGender.enabled = true;
  379. // // todo: 更新用户头像,保存最高分 GameOverPanel也用得到
  380. // GameMananger.GetInstance().SetHighScore(0);
  381. // }
  382. // TipText.Show(res.message);
  383. // });
  384. //}
  385. //#endregion
  386. //#region Functions
  387. ///// <summary>
  388. ///// 登录相关文字更新
  389. ///// </summary>
  390. ///// <param name="step"></param>
  391. //void UpdateLoginUI(int step)
  392. //{
  393. // _inputFieldGameID.gameObject.SetActive(step == 0);
  394. // _inputFieldChannelID.gameObject.SetActive(step == 0);
  395. // _inputFieldUsername.gameObject.SetActive(step == 0);
  396. // _inputFieldPassword.gameObject.SetActive(step == 0);
  397. // _btnLogin.gameObject.SetActive(step == 0);
  398. // _btnLogout.gameObject.SetActive(step == 1);
  399. // _btnGetUserInfo.gameObject.SetActive(step == 1);
  400. // _imgAvatar.gameObject.SetActive(step == 1);
  401. // _textNickname.gameObject.SetActive(step == 1);
  402. // _textGender.gameObject.SetActive(step == 1);
  403. // _imgAvatar.enabled = false;
  404. // _imgAvatar.sprite = null;
  405. // _textNickname.enabled = false;
  406. // _textGender.enabled = false;
  407. //}
  408. ///// <summary>
  409. ///// 陀螺仪文字更新
  410. ///// </summary>
  411. //void UpdateCalibrateGyrText()
  412. //{
  413. // Text text = _btnCalibrateGyr.GetComponentInChildren<Text>();
  414. // int progress = (int)(SmartBowHelper.GetInstance().GetGyrProgress() * 100);
  415. // string act = SmartBowHelper.GetInstance().IsGyrCalibrating() ? "停止" : "开始";
  416. // text.text = $"点击{act}陀螺仪校准({progress}%)";
  417. //}
  418. ///// <summary>
  419. ///// 地磁计文字更新
  420. ///// </summary>
  421. //void UpdateCalibrateMagText()
  422. //{
  423. // Text text = _btnCalibrateMag.GetComponentInChildren<Text>();
  424. // if (SmartBowHelper.GetInstance().IsMagCompleted())
  425. // {
  426. // text.text = $"<color=green>校准完成</color>(点击重置)";
  427. // }
  428. // else
  429. // {
  430. // string tip = Time.realtimeSinceStartup - _clickCalibrateMagTime < 2 ? "<color=#FF670D>已重置</color>" : "点击重置";
  431. // text.text = $"<color=blue>自动校准中</color>({tip})";
  432. // }
  433. //}
  434. /// <summary>
  435. /// 进度文字更新
  436. /// </summary>
  437. public void UpdateProcess()
  438. {
  439. if (ProcessManager.GetInstance().CurrLevel <= 0) return;
  440. _textProcess.text = $"{(ProcessManager.GetInstance().CurrLevel > ProcessModule.GetInstance().processDataDic.Count ? ProcessModule.GetInstance().processDataDic.Count : ProcessManager.GetInstance().CurrLevel)}/{ProcessModule.GetInstance().processDataDic.Count}";
  441. }
  442. public void SetProcessInfoActive(bool active)
  443. {
  444. _processObj.gameObject.SetActive(active);
  445. _textEnemy.gameObject.SetActive(active);
  446. }
  447. //private void OnBluetoothModuleInited()
  448. //{
  449. // textBattery.color = new Color(1, 1, 1, 1);
  450. // textMacAddress.color = new Color(1, 1, 1, 1);
  451. // // 初始化完成
  452. // // 真 连接成功 文本表现 见OnBluetoothStatusChanged注释
  453. // if (SmartBowHelper.GetInstance().IsBluetoothModuleInited()) btnConnectText.text = "<color=green>已连接</color>(点击断开)";
  454. // else btnConnectText.text = "<color=green>已连接</color><color=blue>(正在初始化)</color>";
  455. // // 开始get电量和macAdd (在update处理
  456. //}
  457. ///// <summary>
  458. ///// 蓝牙状态变化
  459. ///// </summary>
  460. ///// <param name="oldStatus"></param>
  461. ///// <param name="newStatus"></param>
  462. //void OnBluetoothStatusChanged(BluetoothStatusEnum oldStatus, BluetoothStatusEnum newStatus)
  463. //{
  464. // if (newStatus == BluetoothStatusEnum.None) btnConnectText.text = "<color=blue>未连接</color>(点击连接)";
  465. // if (newStatus == BluetoothStatusEnum.Connecting) btnConnectText.text = "<color=#FF670D>连接中</color>";
  466. // if (newStatus == BluetoothStatusEnum.Connected) btnConnectText.text = "<color=green>已连接</color><color=blue>(正在初始化)</color>";
  467. //}
  468. #endregion
  469. }
  470. }