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- using UnityEngine;
- using System.Runtime.InteropServices;
- using AOT;
- using System;
- public class LocationPluginInterface
- {
- #if UNITY_IOS
- //// 访问本地插件接口的声明
- //[DllImport("__Internal")]
- //private static extern bool _startUpdatingLocation(IntPtr resultHandler);
- //[DllImport ("__Internal")]
- //private static extern void _stopUpdatingLocation();
- #endif
- // 开始获取位置信息
- public static bool StartUpdatingLocation(IntPtr resultHandler)
- {
- #if !UNITY_EDITOR && UNITY_IOS
- return false;//_startUpdatingLocation(resultHandler);
- #else
- return false;
- #endif
- }
- // 停止获取位置信息
- public static void StopUpdatingLocation()
- {
- #if !UNITY_EDITOR && UNITY_IOS
- //_stopUpdatingLocation();
- #endif
- }
- }
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