# Copyright (C) 2022 The Qt Company Ltd. # SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only """ This file contains the exact signatures for all functions in module PySide6.Qt3DCore, except for defaults which are replaced by "...". """ # mypy: disable-error-code="override, overload-overlap" # Module `PySide6.Qt3DCore` import PySide6.Qt3DCore import PySide6.QtCore import PySide6.QtGui import enum import typing import collections.abc from PySide6.QtCore import Signal from shiboken6 import Shiboken class QIntList: ... class Qt3DCore(Shiboken.Object): class QAbstractAspect(PySide6.QtCore.QObject): def __init__(self, /, parent: PySide6.QtCore.QObject | None = ...) -> None: ... def dependencies(self, /) -> typing.List[str]: ... def registerBackendType(self, obj: PySide6.QtCore.QMetaObject, functor: PySide6.Qt3DCore.Qt3DCore.QBackendNodeMapperPtr, /) -> None: ... def rootEntityId(self, /) -> PySide6.Qt3DCore.Qt3DCore.QNodeId: ... def scheduleSingleShotJob(self, job: PySide6.Qt3DCore.Qt3DCore.QAspectJobPtr, /) -> None: ... def unregisterBackendType(self, arg__1: PySide6.QtCore.QMetaObject, /) -> None: ... class QAbstractFunctor(Shiboken.Object): def __init__(self, /) -> None: ... def id(self, /) -> int: ... class QAbstractSkeleton(PySide6.Qt3DCore.Qt3DCore.QNode): jointCountChanged : typing.ClassVar[Signal] = ... # jointCountChanged(int) def jointCount(self, /) -> int: ... class QArmature(PySide6.Qt3DCore.Qt3DCore.QComponent): skeletonChanged : typing.ClassVar[Signal] = ... # skeletonChanged(Qt3DCore::QAbstractSkeleton*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, skeleton: PySide6.Qt3DCore.Qt3DCore.QAbstractSkeleton | None = ...) -> None: ... def setSkeleton(self, skeleton: PySide6.Qt3DCore.Qt3DCore.QAbstractSkeleton, /) -> None: ... def skeleton(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAbstractSkeleton: ... class QAspectEngine(PySide6.QtCore.QObject): class RunMode(enum.Enum): Manual = 0x0 Automatic = 0x1 def __init__(self, /, parent: PySide6.QtCore.QObject | None = ...) -> None: ... def aspect(self, name: str, /) -> PySide6.Qt3DCore.Qt3DCore.QAbstractAspect: ... def aspects(self, /) -> typing.List[PySide6.Qt3DCore.Qt3DCore.QAbstractAspect]: ... def executeCommand(self, command: str, /) -> typing.Any: ... def lookupNode(self, id: PySide6.Qt3DCore.Qt3DCore.QNodeId, /) -> PySide6.Qt3DCore.Qt3DCore.QNode: ... def lookupNodes(self, ids: collections.abc.Sequence[PySide6.Qt3DCore.Qt3DCore.QNodeId], /) -> typing.List[PySide6.Qt3DCore.Qt3DCore.QNode]: ... def processFrame(self, /) -> None: ... @typing.overload def registerAspect(self, aspect: PySide6.Qt3DCore.Qt3DCore.QAbstractAspect, /) -> None: ... @typing.overload def registerAspect(self, name: str, /) -> None: ... def rootEntity(self, /) -> PySide6.Qt3DCore.Qt3DCore.QEntityPtr: ... def runMode(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAspectEngine.RunMode: ... def setRootEntity(self, root: PySide6.Qt3DCore.Qt3DCore.QEntityPtr, /) -> None: ... def setRunMode(self, mode: PySide6.Qt3DCore.Qt3DCore.QAspectEngine.RunMode, /) -> None: ... @typing.overload def unregisterAspect(self, aspect: PySide6.Qt3DCore.Qt3DCore.QAbstractAspect, /) -> None: ... @typing.overload def unregisterAspect(self, name: str, /) -> None: ... class QAspectJob(Shiboken.Object): def __init__(self, /) -> None: ... def isRequired(self, /) -> bool: ... def postFrame(self, aspectEngine: PySide6.Qt3DCore.Qt3DCore.QAspectEngine, /) -> None: ... def run(self, /) -> None: ... class QAspectJobPtr(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, pointee: PySide6.Qt3DCore.Qt3DCore.QAspectJob, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def __dir__(self, /) -> collections.abc.Iterable[str]: ... def __repr__(self, /) -> str: ... def data(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAspectJob: ... @typing.overload def reset(self, /) -> None: ... @typing.overload def reset(self, t: PySide6.Qt3DCore.Qt3DCore.QAspectJob, /) -> None: ... class QAttribute(PySide6.Qt3DCore.Qt3DCore.QNode): attributeTypeChanged : typing.ClassVar[Signal] = ... # attributeTypeChanged(AttributeType) bufferChanged : typing.ClassVar[Signal] = ... # bufferChanged(QBuffer*) byteOffsetChanged : typing.ClassVar[Signal] = ... # byteOffsetChanged(uint) byteStrideChanged : typing.ClassVar[Signal] = ... # byteStrideChanged(uint) countChanged : typing.ClassVar[Signal] = ... # countChanged(uint) dataSizeChanged : typing.ClassVar[Signal] = ... # dataSizeChanged(uint) dataTypeChanged : typing.ClassVar[Signal] = ... # dataTypeChanged(VertexBaseType) divisorChanged : typing.ClassVar[Signal] = ... # divisorChanged(uint) nameChanged : typing.ClassVar[Signal] = ... # nameChanged(QString) vertexBaseTypeChanged : typing.ClassVar[Signal] = ... # vertexBaseTypeChanged(VertexBaseType) vertexSizeChanged : typing.ClassVar[Signal] = ... # vertexSizeChanged(uint) class AttributeType(enum.Enum): VertexAttribute = 0x0 IndexAttribute = 0x1 DrawIndirectAttribute = 0x2 class VertexBaseType(enum.Enum): Byte = 0x0 UnsignedByte = 0x1 Short = 0x2 UnsignedShort = 0x3 Int = 0x4 UnsignedInt = 0x5 HalfFloat = 0x6 Float = 0x7 Double = 0x8 @typing.overload def __init__(self, buf: PySide6.Qt3DCore.Qt3DCore.QBuffer, vertexBaseType: PySide6.Qt3DCore.Qt3DCore.QAttribute.VertexBaseType, vertexSize: int, count: int, /, offset: int | None = ..., stride: int | None = ..., parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, buffer: PySide6.Qt3DCore.Qt3DCore.QBuffer | None = ..., name: str | None = ..., byteStride: int | None = ..., byteOffset: int | None = ..., divisor: int | None = ..., attributeType: PySide6.Qt3DCore.Qt3DCore.QAttribute.AttributeType | None = ..., defaultPositionAttributeName: str | None = ..., defaultNormalAttributeName: str | None = ..., defaultColorAttributeName: str | None = ..., defaultTextureCoordinateAttributeName: str | None = ..., defaultTextureCoordinate1AttributeName: str | None = ..., defaultTextureCoordinate2AttributeName: str | None = ..., defaultTangentAttributeName: str | None = ..., defaultJointIndicesAttributeName: str | None = ..., defaultJointWeightsAttributeName: str | None = ...) -> None: ... @typing.overload def __init__(self, buf: PySide6.Qt3DCore.Qt3DCore.QBuffer, name: str, vertexBaseType: PySide6.Qt3DCore.Qt3DCore.QAttribute.VertexBaseType, vertexSize: int, count: int, /, offset: int | None = ..., stride: int | None = ..., parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, buffer: PySide6.Qt3DCore.Qt3DCore.QBuffer | None = ..., byteStride: int | None = ..., byteOffset: int | None = ..., divisor: int | None = ..., attributeType: PySide6.Qt3DCore.Qt3DCore.QAttribute.AttributeType | None = ..., defaultPositionAttributeName: str | None = ..., defaultNormalAttributeName: str | None = ..., defaultColorAttributeName: str | None = ..., defaultTextureCoordinateAttributeName: str | None = ..., defaultTextureCoordinate1AttributeName: str | None = ..., defaultTextureCoordinate2AttributeName: str | None = ..., defaultTangentAttributeName: str | None = ..., defaultJointIndicesAttributeName: str | None = ..., defaultJointWeightsAttributeName: str | None = ...) -> None: ... @typing.overload def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, buffer: PySide6.Qt3DCore.Qt3DCore.QBuffer | None = ..., name: str | None = ..., vertexBaseType: PySide6.Qt3DCore.Qt3DCore.QAttribute.VertexBaseType | None = ..., vertexSize: int | None = ..., count: int | None = ..., byteStride: int | None = ..., byteOffset: int | None = ..., divisor: int | None = ..., attributeType: PySide6.Qt3DCore.Qt3DCore.QAttribute.AttributeType | None = ..., defaultPositionAttributeName: str | None = ..., defaultNormalAttributeName: str | None = ..., defaultColorAttributeName: str | None = ..., defaultTextureCoordinateAttributeName: str | None = ..., defaultTextureCoordinate1AttributeName: str | None = ..., defaultTextureCoordinate2AttributeName: str | None = ..., defaultTangentAttributeName: str | None = ..., defaultJointIndicesAttributeName: str | None = ..., defaultJointWeightsAttributeName: str | None = ...) -> None: ... def attributeType(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute.AttributeType: ... def buffer(self, /) -> PySide6.Qt3DCore.Qt3DCore.QBuffer: ... def byteOffset(self, /) -> int: ... def byteStride(self, /) -> int: ... def count(self, /) -> int: ... @staticmethod def defaultColorAttributeName() -> str: ... @staticmethod def defaultJointIndicesAttributeName() -> str: ... @staticmethod def defaultJointWeightsAttributeName() -> str: ... @staticmethod def defaultNormalAttributeName() -> str: ... @staticmethod def defaultPositionAttributeName() -> str: ... @staticmethod def defaultTangentAttributeName() -> str: ... @staticmethod def defaultTextureCoordinate1AttributeName() -> str: ... @staticmethod def defaultTextureCoordinate2AttributeName() -> str: ... @staticmethod def defaultTextureCoordinateAttributeName() -> str: ... def divisor(self, /) -> int: ... def name(self, /) -> str: ... def setAttributeType(self, attributeType: PySide6.Qt3DCore.Qt3DCore.QAttribute.AttributeType, /) -> None: ... def setBuffer(self, buffer: PySide6.Qt3DCore.Qt3DCore.QBuffer, /) -> None: ... def setByteOffset(self, byteOffset: int, /) -> None: ... def setByteStride(self, byteStride: int, /) -> None: ... def setCount(self, count: int, /) -> None: ... def setDivisor(self, divisor: int, /) -> None: ... def setName(self, name: str, /) -> None: ... def setVertexBaseType(self, type: PySide6.Qt3DCore.Qt3DCore.QAttribute.VertexBaseType, /) -> None: ... def setVertexSize(self, size: int, /) -> None: ... def vertexBaseType(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute.VertexBaseType: ... def vertexSize(self, /) -> int: ... class QBackendNode(Shiboken.Object): class Mode(enum.Enum): ReadOnly = 0x0 ReadWrite = 0x1 def __init__(self, /, mode: PySide6.Qt3DCore.Qt3DCore.QBackendNode.Mode = ...) -> None: ... def isEnabled(self, /) -> bool: ... def mode(self, /) -> PySide6.Qt3DCore.Qt3DCore.QBackendNode.Mode: ... def peerId(self, /) -> PySide6.Qt3DCore.Qt3DCore.QNodeId: ... def setEnabled(self, enabled: bool, /) -> None: ... def syncFromFrontEnd(self, frontEnd: PySide6.Qt3DCore.Qt3DCore.QNode, firstTime: bool, /) -> None: ... class QBackendNodeMapper(Shiboken.Object): def __init__(self, /) -> None: ... def create(self, id: PySide6.Qt3DCore.Qt3DCore.QNodeId, /) -> PySide6.Qt3DCore.Qt3DCore.QBackendNode: ... def destroy(self, id: PySide6.Qt3DCore.Qt3DCore.QNodeId, /) -> None: ... def get(self, id: PySide6.Qt3DCore.Qt3DCore.QNodeId, /) -> PySide6.Qt3DCore.Qt3DCore.QBackendNode: ... class QBackendNodeMapperPtr(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, pointee: PySide6.Qt3DCore.Qt3DCore.QBackendNodeMapper, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def __dir__(self, /) -> collections.abc.Iterable[str]: ... def __repr__(self, /) -> str: ... def data(self, /) -> PySide6.Qt3DCore.Qt3DCore.QBackendNodeMapper: ... @typing.overload def reset(self, /) -> None: ... @typing.overload def reset(self, t: PySide6.Qt3DCore.Qt3DCore.QBackendNodeMapper, /) -> None: ... class QBoundingVolume(PySide6.Qt3DCore.Qt3DCore.QComponent): implicitMaxPointChanged : typing.ClassVar[Signal] = ... # implicitMaxPointChanged(QVector3D) implicitMinPointChanged : typing.ClassVar[Signal] = ... # implicitMinPointChanged(QVector3D) implicitPointsValidChanged: typing.ClassVar[Signal] = ... # implicitPointsValidChanged(bool) maxPointChanged : typing.ClassVar[Signal] = ... # maxPointChanged(QVector3D) minPointChanged : typing.ClassVar[Signal] = ... # minPointChanged(QVector3D) viewChanged : typing.ClassVar[Signal] = ... # viewChanged(QGeometryView*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, view: PySide6.Qt3DCore.Qt3DCore.QGeometryView | None = ..., implicitMinPoint: PySide6.QtGui.QVector3D | None = ..., implicitMaxPoint: PySide6.QtGui.QVector3D | None = ..., implicitPointsValid: bool | None = ..., minPoint: PySide6.QtGui.QVector3D | None = ..., maxPoint: PySide6.QtGui.QVector3D | None = ...) -> None: ... def areImplicitPointsValid(self, /) -> bool: ... def implicitMaxPoint(self, /) -> PySide6.QtGui.QVector3D: ... def implicitMinPoint(self, /) -> PySide6.QtGui.QVector3D: ... def maxPoint(self, /) -> PySide6.QtGui.QVector3D: ... def minPoint(self, /) -> PySide6.QtGui.QVector3D: ... def setMaxPoint(self, maxPoint: PySide6.QtGui.QVector3D, /) -> None: ... def setMinPoint(self, minPoint: PySide6.QtGui.QVector3D, /) -> None: ... def setView(self, view: PySide6.Qt3DCore.Qt3DCore.QGeometryView, /) -> None: ... def updateImplicitBounds(self, /) -> bool: ... def view(self, /) -> PySide6.Qt3DCore.Qt3DCore.QGeometryView: ... class QBuffer(PySide6.Qt3DCore.Qt3DCore.QNode): accessTypeChanged : typing.ClassVar[Signal] = ... # accessTypeChanged(AccessType) dataAvailable : typing.ClassVar[Signal] = ... # dataAvailable() dataChanged : typing.ClassVar[Signal] = ... # dataChanged(QByteArray) usageChanged : typing.ClassVar[Signal] = ... # usageChanged(UsageType) class AccessType(enum.Enum): Write = 0x1 Read = 0x2 ReadWrite = 0x3 class UsageType(enum.Enum): StreamDraw = 0x88e0 StreamRead = 0x88e1 StreamCopy = 0x88e2 StaticDraw = 0x88e4 StaticRead = 0x88e5 StaticCopy = 0x88e6 DynamicDraw = 0x88e8 DynamicRead = 0x88e9 DynamicCopy = 0x88ea def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, usage: PySide6.Qt3DCore.Qt3DCore.QBuffer.UsageType | None = ..., accessType: PySide6.Qt3DCore.Qt3DCore.QBuffer.AccessType | None = ...) -> None: ... def accessType(self, /) -> PySide6.Qt3DCore.Qt3DCore.QBuffer.AccessType: ... def data(self, /) -> PySide6.QtCore.QByteArray: ... def setAccessType(self, access: PySide6.Qt3DCore.Qt3DCore.QBuffer.AccessType, /) -> None: ... def setData(self, bytes: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ... def setUsage(self, usage: PySide6.Qt3DCore.Qt3DCore.QBuffer.UsageType, /) -> None: ... def updateData(self, offset: int, bytes: PySide6.QtCore.QByteArray | bytes | bytearray | memoryview, /) -> None: ... def usage(self, /) -> PySide6.Qt3DCore.Qt3DCore.QBuffer.UsageType: ... class QComponent(PySide6.Qt3DCore.Qt3DCore.QNode): addedToEntity : typing.ClassVar[Signal] = ... # addedToEntity(QEntity*) removedFromEntity : typing.ClassVar[Signal] = ... # removedFromEntity(QEntity*) shareableChanged : typing.ClassVar[Signal] = ... # shareableChanged(bool) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, isShareable: bool | None = ...) -> None: ... def entities(self, /) -> typing.List[PySide6.Qt3DCore.Qt3DCore.QEntity]: ... def isShareable(self, /) -> bool: ... def setShareable(self, isShareable: bool, /) -> None: ... class QCoreAspect(PySide6.Qt3DCore.Qt3DCore.QAbstractAspect): def __init__(self, /, parent: PySide6.QtCore.QObject | None = ...) -> None: ... def calculateBoundingVolumeJob(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAspectJobPtr: ... class QCoreSettings(PySide6.Qt3DCore.Qt3DCore.QComponent): boundingVolumesEnabledChanged: typing.ClassVar[Signal] = ... # boundingVolumesEnabledChanged(bool) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, boundingVolumesEnabled: bool | None = ...) -> None: ... def boundingVolumesEnabled(self, /) -> bool: ... def setBoundingVolumesEnabled(self, boundingVolumesEnabled: bool, /) -> None: ... class QEntity(PySide6.Qt3DCore.Qt3DCore.QNode): def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ...) -> None: ... def addComponent(self, comp: PySide6.Qt3DCore.Qt3DCore.QComponent, /) -> None: ... def components(self, /) -> typing.List[PySide6.Qt3DCore.Qt3DCore.QComponent]: ... def parentEntity(self, /) -> PySide6.Qt3DCore.Qt3DCore.QEntity: ... def removeComponent(self, comp: PySide6.Qt3DCore.Qt3DCore.QComponent, /) -> None: ... class QEntityPtr(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, pointee: PySide6.Qt3DCore.Qt3DCore.QEntity, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def __dir__(self, /) -> collections.abc.Iterable[str]: ... def __repr__(self, /) -> str: ... def data(self, /) -> PySide6.Qt3DCore.Qt3DCore.QEntity: ... @typing.overload def reset(self, /) -> None: ... @typing.overload def reset(self, t: PySide6.Qt3DCore.Qt3DCore.QEntity, /) -> None: ... class QGeometry(PySide6.Qt3DCore.Qt3DCore.QNode): boundingVolumePositionAttributeChanged: typing.ClassVar[Signal] = ... # boundingVolumePositionAttributeChanged(QAttribute*) maxExtentChanged : typing.ClassVar[Signal] = ... # maxExtentChanged(QVector3D) minExtentChanged : typing.ClassVar[Signal] = ... # minExtentChanged(QVector3D) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, boundingVolumePositionAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute | None = ..., minExtent: PySide6.QtGui.QVector3D | None = ..., maxExtent: PySide6.QtGui.QVector3D | None = ...) -> None: ... def addAttribute(self, attribute: PySide6.Qt3DCore.Qt3DCore.QAttribute, /) -> None: ... def attributes(self, /) -> typing.List[PySide6.Qt3DCore.Qt3DCore.QAttribute]: ... def boundingVolumePositionAttribute(self, /) -> PySide6.Qt3DCore.Qt3DCore.QAttribute: ... def maxExtent(self, /) -> PySide6.QtGui.QVector3D: ... def minExtent(self, /) -> PySide6.QtGui.QVector3D: ... def removeAttribute(self, attribute: PySide6.Qt3DCore.Qt3DCore.QAttribute, /) -> None: ... def setBoundingVolumePositionAttribute(self, boundingVolumePositionAttribute: PySide6.Qt3DCore.Qt3DCore.QAttribute, /) -> None: ... class QGeometryView(PySide6.Qt3DCore.Qt3DCore.QNode): firstInstanceChanged : typing.ClassVar[Signal] = ... # firstInstanceChanged(int) firstVertexChanged : typing.ClassVar[Signal] = ... # firstVertexChanged(int) geometryChanged : typing.ClassVar[Signal] = ... # geometryChanged(QGeometry*) indexBufferByteOffsetChanged: typing.ClassVar[Signal] = ... # indexBufferByteOffsetChanged(int) indexOffsetChanged : typing.ClassVar[Signal] = ... # indexOffsetChanged(int) instanceCountChanged : typing.ClassVar[Signal] = ... # instanceCountChanged(int) primitiveRestartEnabledChanged: typing.ClassVar[Signal] = ... # primitiveRestartEnabledChanged(bool) primitiveTypeChanged : typing.ClassVar[Signal] = ... # primitiveTypeChanged(PrimitiveType) restartIndexValueChanged : typing.ClassVar[Signal] = ... # restartIndexValueChanged(int) vertexCountChanged : typing.ClassVar[Signal] = ... # vertexCountChanged(int) verticesPerPatchChanged : typing.ClassVar[Signal] = ... # verticesPerPatchChanged(int) class PrimitiveType(enum.Enum): Points = 0x0 Lines = 0x1 LineLoop = 0x2 LineStrip = 0x3 Triangles = 0x4 TriangleStrip = 0x5 TriangleFan = 0x6 LinesAdjacency = 0xa LineStripAdjacency = 0xb TrianglesAdjacency = 0xc TriangleStripAdjacency = 0xd Patches = 0xe def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, instanceCount: int | None = ..., vertexCount: int | None = ..., indexOffset: int | None = ..., firstInstance: int | None = ..., firstVertex: int | None = ..., indexBufferByteOffset: int | None = ..., restartIndexValue: int | None = ..., verticesPerPatch: int | None = ..., primitiveRestartEnabled: bool | None = ..., geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry | None = ..., primitiveType: PySide6.Qt3DCore.Qt3DCore.QGeometryView.PrimitiveType | None = ...) -> None: ... def firstInstance(self, /) -> int: ... def firstVertex(self, /) -> int: ... def geometry(self, /) -> PySide6.Qt3DCore.Qt3DCore.QGeometry: ... def indexBufferByteOffset(self, /) -> int: ... def indexOffset(self, /) -> int: ... def instanceCount(self, /) -> int: ... def primitiveRestartEnabled(self, /) -> bool: ... def primitiveType(self, /) -> PySide6.Qt3DCore.Qt3DCore.QGeometryView.PrimitiveType: ... def restartIndexValue(self, /) -> int: ... def setFirstInstance(self, firstInstance: int, /) -> None: ... def setFirstVertex(self, firstVertex: int, /) -> None: ... def setGeometry(self, geometry: PySide6.Qt3DCore.Qt3DCore.QGeometry, /) -> None: ... def setIndexBufferByteOffset(self, offset: int, /) -> None: ... def setIndexOffset(self, indexOffset: int, /) -> None: ... def setInstanceCount(self, instanceCount: int, /) -> None: ... def setPrimitiveRestartEnabled(self, enabled: bool, /) -> None: ... def setPrimitiveType(self, primitiveType: PySide6.Qt3DCore.Qt3DCore.QGeometryView.PrimitiveType, /) -> None: ... def setRestartIndexValue(self, index: int, /) -> None: ... def setVertexCount(self, vertexCount: int, /) -> None: ... def setVerticesPerPatch(self, verticesPerPatch: int, /) -> None: ... def vertexCount(self, /) -> int: ... def verticesPerPatch(self, /) -> int: ... class QJoint(PySide6.Qt3DCore.Qt3DCore.QNode): inverseBindMatrixChanged : typing.ClassVar[Signal] = ... # inverseBindMatrixChanged(QMatrix4x4) nameChanged : typing.ClassVar[Signal] = ... # nameChanged(QString) rotationChanged : typing.ClassVar[Signal] = ... # rotationChanged(QQuaternion) rotationXChanged : typing.ClassVar[Signal] = ... # rotationXChanged(float) rotationYChanged : typing.ClassVar[Signal] = ... # rotationYChanged(float) rotationZChanged : typing.ClassVar[Signal] = ... # rotationZChanged(float) scaleChanged : typing.ClassVar[Signal] = ... # scaleChanged(QVector3D) translationChanged : typing.ClassVar[Signal] = ... # translationChanged(QVector3D) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, scale: PySide6.QtGui.QVector3D | None = ..., rotation: PySide6.QtGui.QQuaternion | None = ..., translation: PySide6.QtGui.QVector3D | None = ..., inverseBindMatrix: PySide6.QtGui.QMatrix4x4 | None = ..., rotationX: float | None = ..., rotationY: float | None = ..., rotationZ: float | None = ..., name: str | None = ...) -> None: ... def addChildJoint(self, joint: PySide6.Qt3DCore.Qt3DCore.QJoint, /) -> None: ... def childJoints(self, /) -> typing.List[PySide6.Qt3DCore.Qt3DCore.QJoint]: ... def inverseBindMatrix(self, /) -> PySide6.QtGui.QMatrix4x4: ... def name(self, /) -> str: ... def removeChildJoint(self, joint: PySide6.Qt3DCore.Qt3DCore.QJoint, /) -> None: ... def rotation(self, /) -> PySide6.QtGui.QQuaternion: ... def rotationX(self, /) -> float: ... def rotationY(self, /) -> float: ... def rotationZ(self, /) -> float: ... def scale(self, /) -> PySide6.QtGui.QVector3D: ... def setInverseBindMatrix(self, inverseBindMatrix: PySide6.QtGui.QMatrix4x4 | PySide6.QtGui.QTransform, /) -> None: ... def setName(self, name: str, /) -> None: ... def setRotation(self, rotation: PySide6.QtGui.QQuaternion, /) -> None: ... def setRotationX(self, rotationX: float, /) -> None: ... def setRotationY(self, rotationY: float, /) -> None: ... def setRotationZ(self, rotationZ: float, /) -> None: ... def setScale(self, scale: PySide6.QtGui.QVector3D, /) -> None: ... def setToIdentity(self, /) -> None: ... def setTranslation(self, translation: PySide6.QtGui.QVector3D, /) -> None: ... def translation(self, /) -> PySide6.QtGui.QVector3D: ... class QNode(PySide6.QtCore.QObject): enabledChanged : typing.ClassVar[Signal] = ... # enabledChanged(bool) nodeDestroyed : typing.ClassVar[Signal] = ... # nodeDestroyed() parentChanged : typing.ClassVar[Signal] = ... # parentChanged(QObject*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, enabled: bool | None = ...) -> None: ... def blockNotifications(self, block: bool, /) -> bool: ... def childNodes(self, /) -> typing.List[PySide6.Qt3DCore.Qt3DCore.QNode]: ... def id(self, /) -> PySide6.Qt3DCore.Qt3DCore.QNodeId: ... def isEnabled(self, /) -> bool: ... def notificationsBlocked(self, /) -> bool: ... def parentNode(self, /) -> PySide6.Qt3DCore.Qt3DCore.QNode: ... def setEnabled(self, isEnabled: bool, /) -> None: ... def setParent(self, parent: PySide6.Qt3DCore.Qt3DCore.QNode, /) -> None: ... class QNodeId(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, QNodeId: PySide6.Qt3DCore.Qt3DCore.QNodeId, /) -> None: ... def __copy__(self, /) -> typing.Self: ... def __eq__(self, other: PySide6.Qt3DCore.Qt3DCore.QNodeId, /) -> bool: ... def __gt__(self, other: PySide6.Qt3DCore.Qt3DCore.QNodeId, /) -> bool: ... def __lt__(self, other: PySide6.Qt3DCore.Qt3DCore.QNodeId, /) -> bool: ... def __ne__(self, other: PySide6.Qt3DCore.Qt3DCore.QNodeId, /) -> bool: ... def __repr__(self, /) -> str: ... @staticmethod def createId() -> PySide6.Qt3DCore.Qt3DCore.QNodeId: ... def id(self, /) -> int: ... def isNull(self, /) -> bool: ... class QNodeIdTypePair(Shiboken.Object): @typing.overload def __init__(self, /) -> None: ... @typing.overload def __init__(self, _id: PySide6.Qt3DCore.Qt3DCore.QNodeId, _type: PySide6.QtCore.QMetaObject, /) -> None: ... @typing.overload def __init__(self, QNodeIdTypePair: PySide6.Qt3DCore.Qt3DCore.QNodeIdTypePair, /) -> None: ... def __copy__(self, /) -> typing.Self: ... class QSkeleton(PySide6.Qt3DCore.Qt3DCore.QAbstractSkeleton): rootJointChanged : typing.ClassVar[Signal] = ... # rootJointChanged(Qt3DCore::QJoint*) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, rootJoint: PySide6.Qt3DCore.Qt3DCore.QJoint | None = ...) -> None: ... def rootJoint(self, /) -> PySide6.Qt3DCore.Qt3DCore.QJoint: ... def setRootJoint(self, rootJoint: PySide6.Qt3DCore.Qt3DCore.QJoint, /) -> None: ... class QSkeletonLoader(PySide6.Qt3DCore.Qt3DCore.QAbstractSkeleton): createJointsEnabledChanged: typing.ClassVar[Signal] = ... # createJointsEnabledChanged(bool) rootJointChanged : typing.ClassVar[Signal] = ... # rootJointChanged(Qt3DCore::QJoint*) sourceChanged : typing.ClassVar[Signal] = ... # sourceChanged(QUrl) statusChanged : typing.ClassVar[Signal] = ... # statusChanged(Status) class Status(enum.Enum): NotReady = 0x0 Ready = 0x1 Error = 0x2 @typing.overload def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, source: PySide6.QtCore.QUrl | None = ..., status: PySide6.Qt3DCore.Qt3DCore.QSkeletonLoader.Status | None = ..., createJointsEnabled: bool | None = ..., rootJoint: PySide6.Qt3DCore.Qt3DCore.QJoint | None = ...) -> None: ... @typing.overload def __init__(self, source: PySide6.QtCore.QUrl | str, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, status: PySide6.Qt3DCore.Qt3DCore.QSkeletonLoader.Status | None = ..., createJointsEnabled: bool | None = ..., rootJoint: PySide6.Qt3DCore.Qt3DCore.QJoint | None = ...) -> None: ... def isCreateJointsEnabled(self, /) -> bool: ... def rootJoint(self, /) -> PySide6.Qt3DCore.Qt3DCore.QJoint: ... def setCreateJointsEnabled(self, enabled: bool, /) -> None: ... def setSource(self, source: PySide6.QtCore.QUrl | str, /) -> None: ... def source(self, /) -> PySide6.QtCore.QUrl: ... def status(self, /) -> PySide6.Qt3DCore.Qt3DCore.QSkeletonLoader.Status: ... class QTransform(PySide6.Qt3DCore.Qt3DCore.QComponent): matrixChanged : typing.ClassVar[Signal] = ... # matrixChanged() rotationChanged : typing.ClassVar[Signal] = ... # rotationChanged(QQuaternion) rotationXChanged : typing.ClassVar[Signal] = ... # rotationXChanged(float) rotationYChanged : typing.ClassVar[Signal] = ... # rotationYChanged(float) rotationZChanged : typing.ClassVar[Signal] = ... # rotationZChanged(float) scale3DChanged : typing.ClassVar[Signal] = ... # scale3DChanged(QVector3D) scaleChanged : typing.ClassVar[Signal] = ... # scaleChanged(float) translationChanged : typing.ClassVar[Signal] = ... # translationChanged(QVector3D) worldMatrixChanged : typing.ClassVar[Signal] = ... # worldMatrixChanged(QMatrix4x4) def __init__(self, /, parent: PySide6.Qt3DCore.Qt3DCore.QNode | None = ..., *, matrix: PySide6.QtGui.QMatrix4x4 | None = ..., scale: float | None = ..., scale3D: PySide6.QtGui.QVector3D | None = ..., rotation: PySide6.QtGui.QQuaternion | None = ..., translation: PySide6.QtGui.QVector3D | None = ..., rotationX: float | None = ..., rotationY: float | None = ..., rotationZ: float | None = ..., worldMatrix: PySide6.QtGui.QMatrix4x4 | None = ...) -> None: ... @staticmethod def fromAxes(xAxis: PySide6.QtGui.QVector3D, yAxis: PySide6.QtGui.QVector3D, zAxis: PySide6.QtGui.QVector3D, /) -> PySide6.QtGui.QQuaternion: ... @typing.overload @staticmethod def fromAxesAndAngles(axis1: PySide6.QtGui.QVector3D, angle1: float, axis2: PySide6.QtGui.QVector3D, angle2: float, /) -> PySide6.QtGui.QQuaternion: ... @typing.overload @staticmethod def fromAxesAndAngles(axis1: PySide6.QtGui.QVector3D, angle1: float, axis2: PySide6.QtGui.QVector3D, angle2: float, axis3: PySide6.QtGui.QVector3D, angle3: float, /) -> PySide6.QtGui.QQuaternion: ... @typing.overload @staticmethod def fromAxisAndAngle(axis: PySide6.QtGui.QVector3D, angle: float, /) -> PySide6.QtGui.QQuaternion: ... @typing.overload @staticmethod def fromAxisAndAngle(x: float, y: float, z: float, angle: float, /) -> PySide6.QtGui.QQuaternion: ... @typing.overload @staticmethod def fromEulerAngles(eulerAngles: PySide6.QtGui.QVector3D, /) -> PySide6.QtGui.QQuaternion: ... @typing.overload @staticmethod def fromEulerAngles(pitch: float, yaw: float, roll: float, /) -> PySide6.QtGui.QQuaternion: ... def matrix(self, /) -> PySide6.QtGui.QMatrix4x4: ... @staticmethod def rotateAround(point: PySide6.QtGui.QVector3D, angle: float, axis: PySide6.QtGui.QVector3D, /) -> PySide6.QtGui.QMatrix4x4: ... @staticmethod def rotateFromAxes(xAxis: PySide6.QtGui.QVector3D, yAxis: PySide6.QtGui.QVector3D, zAxis: PySide6.QtGui.QVector3D, /) -> PySide6.QtGui.QMatrix4x4: ... def rotation(self, /) -> PySide6.QtGui.QQuaternion: ... def rotationX(self, /) -> float: ... def rotationY(self, /) -> float: ... def rotationZ(self, /) -> float: ... def scale(self, /) -> float: ... def scale3D(self, /) -> PySide6.QtGui.QVector3D: ... def setMatrix(self, matrix: PySide6.QtGui.QMatrix4x4 | PySide6.QtGui.QTransform, /) -> None: ... def setRotation(self, rotation: PySide6.QtGui.QQuaternion, /) -> None: ... def setRotationX(self, rotationX: float, /) -> None: ... def setRotationY(self, rotationY: float, /) -> None: ... def setRotationZ(self, rotationZ: float, /) -> None: ... def setScale(self, scale: float, /) -> None: ... def setScale3D(self, scale: PySide6.QtGui.QVector3D, /) -> None: ... def setTranslation(self, translation: PySide6.QtGui.QVector3D, /) -> None: ... def translation(self, /) -> PySide6.QtGui.QVector3D: ... def worldMatrix(self, /) -> PySide6.QtGui.QMatrix4x4: ... @staticmethod def qHash(id: PySide6.Qt3DCore.Qt3DCore.QNodeId, /, seed: int | None = ...) -> int: ... @staticmethod def qIdForNode(node: PySide6.Qt3DCore.Qt3DCore.QNode, /) -> PySide6.Qt3DCore.Qt3DCore.QNodeId: ... # eof