// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only import QtQuick import "TraceUtils.js" as TraceUtils import QtQuick.VirtualKeyboard /*! \qmltype TraceCanvas \inqmlmodule QtQuick.VirtualKeyboard.Styles \brief A specialized Canvas type for rendering Trace objects. \ingroup qmlclass \ingroup qtvirtualkeyboard-styles-qml \inherits Canvas \since QtQuick.VirtualKeyboard 2.0 This type provides capabilities for rendering Trace objects on the screen. To make the Trace rendering available in the keyboard, this type must be declared as the \l {KeyboardStyle::traceCanvasDelegate} {KeyboardStyle.traceCanvasDelegate} component. \code traceCanvasDelegate: TraceCanvas { } \endcode Custom drawing attributes can be initialized in the Canvas.available signal. For example: \code onAvailableChanged: { if (!available) return; var ctx = getContext("2d") ctx.lineWidth = 8 * scaleHint ctx.lineCap = "round" ctx.strokeStyle = Qt.rgba(0xFF, 0xFF, 0xFF) ctx.fillStyle = ctx.strokeStyle } \endcode The type offers built-in options for Trace rendering. Currently the following rendering options are available: \list \li \c renderSmoothedLine Renders smoothed line with round corners (the default) \endlist The rendering function can be changed with the renderFunction property. \code renderFunction: renderSmoothedLine \endcode Custom rendering function is also supported. Consider the following example: \code renderFunction: renderCustomLine function renderCustomLine() { getContext("2d") var points = trace.points() ... } \endcode */ Canvas { id: canvas /*! Provides access to \l Trace object. */ property Trace trace /*! Enables auto destruction mode. If enabled, this item will be destroyed when the \c trace object is destroyed. The default value is false. In this case the canvas can be reused after onRecycle signal is triggered. */ property bool autoDestroy /*! Specifies the approximate delay in milliseconds, counted from the beginning of the auto destruction, before the object is to be destroyed or recycled. This delay makes it possible, for example, to animate the item before destruction. The default value is 0. */ property int autoDestroyDelay /*! This property defines the rendering function. The default value is \c renderSmoothedLine */ property var renderFunction: renderSmoothedLine property int __renderPos property bool __renderingEnabled /*! Renders smoothed line with round corners. This function is incremental and renders only the new part added to the Trace. This function does not alter any of the canvas attributes (i.e. they can be set elsewhere.) */ function renderSmoothedLine() { __renderPos = TraceUtils.renderSmoothedLine(getContext("2d"), trace, __renderPos) } /*! Clears screen and resets the rendering. \since QtQuick.VirtualKeyboard.Styles 6.1 */ function renderClear() { var ctx = getContext("2d") ctx.clearRect(0, 0, width, height) __renderPos = 0 } /*! Recycles trace canvas by clearing all drawings and resetting the variables. The function triggers onRecycle signal after completed (before the return). The function returns true when recycling is successful. \since QtQuick.VirtualKeyboard.Styles 6.1 */ function recycle() { if (!available) { destroy() return false } trace = null recycleTimer.stop() opacity = Qt.binding(function() { return trace ? trace.opacity : 1.0 }) requestAnimationFrame(renderClear) onRecycle(canvas) return true } /*! Emitted when the \a traceCanvas is recycled. \since QtQuick.VirtualKeyboard.Styles 6.1 */ signal onRecycle(var traceCanvas) Timer { id: recycleTimer interval: canvas.autoDestroyDelay onTriggered: canvas.recycle() } onTraceChanged: { if (trace === null) { if (autoDestroy || !available) destroy(autoDestroyDelay) else recycleTimer.restart() } } onAvailableChanged: { __renderingEnabled = available if (__renderingEnabled) requestAnimationFrame(renderFunction) } Connections { target: canvas.__renderingEnabled && trace ? trace : null function onLengthChanged() { if (renderFunction) canvas.requestAnimationFrame(renderFunction) } function onFinalChanged() { if (renderFunction) canvas.requestAnimationFrame(renderFunction) } } opacity: trace ? trace.opacity : 1.0 Behavior on opacity { NumberAnimation { duration: 1500 easing.type: Easing.InOutQuad } } }