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- // Copyright (C) 2020 The Qt Company Ltd.
- // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
- import QtQuick
- import QtQuick3D
- Effect {
- property TextureInput noiseSample: TextureInput {
- texture: Texture {
- tilingModeHorizontal: Texture.Repeat
- tilingModeVertical: Texture.Repeat
- source: "qrc:/qtquick3deffects/maps/brushnoise.png"
- }
- }
- property real brushLength: 1.0 // 0 - 3
- property real brushSize: 100.0 // 10 - 200
- property real brushAngle: 45.0
- readonly property real sinAlpha: Math.sin(degrees_to_radians(brushAngle))
- readonly property real cosAlpha: Math.cos(degrees_to_radians(brushAngle))
- function degrees_to_radians(degrees) {
- var pi = Math.PI;
- return degrees * (pi/180);
- }
- Shader {
- id: brushstrokes
- stage: Shader.Fragment
- shader: "qrc:/qtquick3deffects/shaders/brushstrokes.frag"
- }
- passes: [
- Pass {
- shaders: [ brushstrokes ]
- }
- ]
- }
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