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- // Copyright (C) 2020 The Qt Company Ltd.
- // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
- import QtQuick
- import QtQuick3D
- Effect {
- readonly property TextureInput sprite: TextureInput {
- texture: Texture {}
- }
- Shader {
- id: rgbl
- stage: Shader.Fragment
- shader: "qrc:/qtquick3deffects/shaders/fxaaRgbl.frag"
- }
- Shader {
- id: blur
- stage: Shader.Fragment
- shader: "qrc:/qtquick3deffects/shaders/fxaaBlur.frag"
- }
- Buffer {
- id: rgblBuffer
- name: "rgbl_buffer"
- format: Buffer.RGBA8
- textureFilterOperation: Buffer.Linear
- textureCoordOperation: Buffer.ClampToEdge
- bufferFlags: Buffer.None // aka frame
- }
- passes: [
- Pass {
- shaders: [ rgbl ]
- output: rgblBuffer
- },
- Pass {
- shaders: [ blur ]
- commands: [
- // INPUT is the texture for rgblBuffer
- BufferInput {
- buffer: rgblBuffer
- },
- // the actual input texture is exposed as sprite
- BufferInput {
- sampler: "sprite"
- }
- ]
- }
- ]
- }
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