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- // Copyright (C) 2020 The Qt Company Ltd.
- // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
- import QtQuick
- import QtQuick3D
- Effect {
- property real amount: 2 // 0 - 10
- Shader {
- id: vertical
- stage: Shader.Vertex
- shader: "qrc:/qtquick3deffects/shaders/blurvertical.vert"
- }
- Shader {
- id: horizontal
- stage: Shader.Vertex
- shader: "qrc:/qtquick3deffects/shaders/blurhorizontal.vert"
- }
- Shader {
- id: gaussianblur
- stage: Shader.Fragment
- shader: "qrc:/qtquick3deffects/shaders/gaussianblur.frag"
- }
- Buffer {
- id: tempBuffer
- name: "tempBuffer"
- format: Buffer.RGBA8
- textureFilterOperation: Buffer.Linear
- textureCoordOperation: Buffer.ClampToEdge
- bufferFlags: Buffer.None // aka frame
- }
- passes: [
- Pass {
- shaders: [ horizontal, gaussianblur ]
- output: tempBuffer
- },
- Pass {
- shaders: [ vertical, gaussianblur ]
- commands: [
- BufferInput {
- buffer: tempBuffer
- }
- ]
- }
- ]
- }
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