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- // Copyright (C) 2020 The Qt Company Ltd.
- // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
- import QtQuick
- import QtQuick3D
- Effect {
- readonly property TextureInput downsample2: TextureInput {
- texture: Texture {}
- }
- readonly property TextureInput downsample4: TextureInput {
- texture: Texture {}
- }
- property real gamma: 1 // 0.1 - 4
- property real exposure: 0 // -9 - 9
- readonly property real exposureExp2: Math.pow(2, exposure)
- property real bloomThreshold: 1
- property real blurFalloff: 0 // 0 - 10
- readonly property real negativeBlurFalloffExp2: Math.pow(2, -blurFalloff)
- property real tonemappingLerp: 1 // 0 - 1
- property real channelThreshold: 1
- readonly property real poissonRotation: 0
- readonly property real poissonDistance: 4
- Shader {
- id: luminosityVert
- stage: Shader.Vertex
- shader: "qrc:/qtquick3deffects/shaders/luminosity.vert"
- }
- Shader {
- id: luminosityFrag
- stage: Shader.Fragment
- shader: "qrc:/qtquick3deffects/shaders/luminosity.frag"
- }
- Shader {
- id: blurVert
- stage: Shader.Vertex
- shader: "qrc:/qtquick3deffects/shaders/poissonblur.vert"
- }
- Shader {
- id: blurFrag
- stage: Shader.Fragment
- shader: "qrc:/qtquick3deffects/shaders/poissonblur.frag"
- }
- Shader {
- id: combiner
- stage: Shader.Fragment
- shader: "qrc:/qtquick3deffects/shaders/combiner.frag"
- }
- Buffer {
- id: luminosity_buffer2
- name: "luminosity_buffer2"
- format: Buffer.RGBA8
- textureFilterOperation: Buffer.Linear
- textureCoordOperation: Buffer.ClampToEdge
- bufferFlags: Buffer.None
- sizeMultiplier: 0.5
- }
- Buffer {
- id: downsample_buffer2
- name: "downsample_buffer2"
- format: Buffer.RGBA8
- textureFilterOperation: Buffer.Linear
- textureCoordOperation: Buffer.ClampToEdge
- bufferFlags: Buffer.None
- sizeMultiplier: 0.5
- }
- Buffer {
- id: downsample_buffer4
- name: "downsample_buffer4"
- format: Buffer.RGBA8
- textureFilterOperation: Buffer.Linear
- textureCoordOperation: Buffer.ClampToEdge
- bufferFlags: Buffer.None
- sizeMultiplier: 0.25
- }
- passes: [
- Pass {
- shaders: [ luminosityVert, luminosityFrag ]
- output: downsample_buffer2
- },
- Pass {
- shaders: [ luminosityVert, luminosityFrag ]
- commands: BufferInput {
- buffer: downsample_buffer2
- }
- output: luminosity_buffer2
- },
- Pass {
- shaders: [ blurVert, blurFrag ]
- commands: BufferInput {
- buffer: luminosity_buffer2
- }
- output: downsample_buffer2
- },
- Pass {
- shaders: [ blurVert, blurFrag ]
- commands: [
- SetUniformValue {
- target: "poissonRotation"
- value: 0.62831
- },
- BufferInput {
- buffer: luminosity_buffer2
- }
- ]
- output: downsample_buffer4
- },
- Pass {
- shaders: [ combiner ]
- commands: [
- BufferInput {
- sampler: "downsample2"
- buffer: downsample_buffer2
- },
- BufferInput {
- sampler: "downsample4"
- buffer: downsample_buffer4
- }
- ]
- }
- ]
- }
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