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- // Copyright (C) 2020 The Qt Company Ltd.
- // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
- import QtQuick
- import QtQuick3D
- Effect {
- property real shoulderSlope: 1.0 // 0.0 - 3.0
- property real shoulderEmphasis: 0 // -1.0 - 1.0
- property real toeSlope: 1.0 // 0.0 - 3.0
- property real toeEmphasis: 0 // -1.0 - 1.0
- property real contrastBoost: 0 // -1.0 - 2.0
- property real saturationLevel: 1 // 0.0 - 2.0
- property real gammaValue: 2.2 // 0.1 - 8.0
- property bool useExposure: false
- property real whitePoint: 1.0 // 0.01 - 128.0
- property real exposureValue: 1.0 // 0.01 - 16.0
- Shader {
- id: tonemapShader
- stage: Shader.Fragment
- shader: "qrc:/qtquick3deffects/shaders/scurvetonemap.frag"
- }
- Buffer {
- // LDR output
- id: defaultOutput
- format: Buffer.RGBA8
- }
- passes: [
- Pass {
- shaders: [ tonemapShader ]
- output: defaultOutput
- }
- ]
- }
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