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- // Copyright (C) 2020 The Qt Company Ltd.
- // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only
- import QtQuick
- import QtQuick3D
- Effect {
- property TextureInput noiseSample: TextureInput {
- texture: Texture {
- tilingModeHorizontal: Texture.Repeat
- tilingModeVertical: Texture.Repeat
- source: "qrc:/qtquick3deffects/maps/brushnoise.png"
- }
- }
- property real amount: 10.0 // 0 - 127
- property int direction: 0 // 0 = both, 1 = horizontal, 2 = vertical
- property bool randomize: true
- Shader {
- id: scatter
- stage: Shader.Fragment
- shader: "qrc:/qtquick3deffects/shaders/scatter.frag"
- }
- passes: [
- Pass {
- shaders: [ scatter ]
- }
- ]
- }
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