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- # SPDX-FileCopyrightText: 2026 geisserml <geisserml@gmail.com>
- # SPDX-License-Identifier: Apache-2.0 OR BSD-3-Clause
- __all__ = ("PdfMatrix", )
- import math
- import ctypes
- import pypdfium2.raw as pdfium_c
- # Note, the code below was written by a non-mathematician - might contain mistakes!
- # In the future, we may want to consider adding a PdfRectangle support model to calculate size and corner points.
- class PdfMatrix:
- """
- PDF transformation matrix helper class.
-
- See the PDF 1.7 specification, Section 8.3.3 ("Common Transformations").
-
- Note:
- * The PDF format uses row vectors.
- * Transformations operate from the origin of the coordinate system
- (PDF coordinates: commonly bottom left, but can be any corner in principle. Device coordinates: top left).
- * Matrix calculations are implemented independently in Python.
- * Matrix objects are immutable, so transforming methods return a new matrix.
- * Matrix objects implement ctypes auto-conversion to ``FS_MATRIX`` for easy use as C function parameter.
-
- Attributes:
- a (float): Matrix value [0][0].
- b (float): Matrix value [0][1].
- c (float): Matrix value [1][0].
- d (float): Matrix value [1][1].
- e (float): Matrix value [2][0] (X translation).
- f (float): Matrix value [2][1] (Y translation).
- """
-
- # See also pdfium/core/fxcrt/fx_coordinates.{h,cpp} (unfortunately, pdfium's matrix implementation is non-public)
-
- def __init__(self, a=1, b=0, c=0, d=1, e=0, f=0):
- self.a, self.b, self.c, self.d, self.e, self.f = a, b, c, d, e, f
-
- def __repr__(self):
- return f"PdfMatrix{self.get()}"
-
- def __eq__(self, other):
- if type(self) is not type(other):
- return False
- return self.get() == other.get()
-
- @property
- def _as_parameter_(self):
- return ctypes.byref( self.to_raw() )
-
-
- def get(self):
- """
- Get the matrix as tuple of the form (a, b, c, d, e, f).
- """
- return (self.a, self.b, self.c, self.d, self.e, self.f)
-
-
- @classmethod
- def from_raw(cls, raw):
- """
- Load a :class:`.PdfMatrix` from a raw :class:`FS_MATRIX` object.
- """
- return cls(raw.a, raw.b, raw.c, raw.d, raw.e, raw.f)
-
-
- def to_raw(self):
- """
- Convert the matrix to a raw :class:`FS_MATRIX` object.
- """
- return pdfium_c.FS_MATRIX(*self.get())
-
-
- def multiply(self, other):
- """
- Multiply this matrix by another :class:`.PdfMatrix`, to concatenate transformations.
- """
- # M1 x M2 (self x other)
- # (a1, b1, 0) (a2, b2, 0) (a1a2+b1c2, a1b2+b1d2, 0)
- # (c1, d1, 0) x (c2, d2, 0) = (c1a2+d1c2, c1b2+d1d2, 0)
- # (e1, f1, 1) (e2, f2, 1) (e1a2+f1c2+e2, e1b2+f1d2+f2, 1)
- return PdfMatrix(
- a = self.a*other.a + self.b*other.c,
- b = self.a*other.b + self.b*other.d,
- c = self.c*other.a + self.d*other.c,
- d = self.c*other.b + self.d*other.d,
- # corresponds to: e, f = other.on_point(self.e, self.f) - transforms X/Y translation
- e = self.e*other.a + self.f*other.c + other.e,
- f = self.e*other.b + self.f*other.d + other.f,
- )
-
-
- def translate(self, x, y):
- """
- Parameters:
- x (float): Horizontal shift (<0: left, >0: right).
- y (float): Vertical shift.
- """
- # same as return PdfMatrix(self.a, self.b, self.c, self.d, self.e+x, self.f+y)
- return self.multiply( PdfMatrix(1, 0, 0, 1, x, y) )
-
-
- def scale(self, x, y):
- """
- Parameters:
- x (float): A factor to scale the X axis (<1: compress, >1: stretch).
- y (float): A factor to scale the Y axis.
- """
- # same as return PdfMatrix(self.a*x, self.b*y, self.c*x, self.d*y, self.e*x, self.f*y)
- return self.multiply( PdfMatrix(x, 0, 0, y) )
-
-
- def rotate(self, angle, ccw=False, rad=False):
- """
- Parameters:
- angle (float): Angle by which to rotate the matrix.
- ccw (bool): If True, rotate counter-clockwise.
- rad (bool): If True, interpret the angle as radians.
- """
- if not rad:
- angle = math.radians(angle)
- c, s = math.cos(angle), math.sin(angle)
- return self.multiply( PdfMatrix(c, s, -s, c) if ccw else PdfMatrix(c, -s, s, c) )
-
-
- def mirror(self, invert_x, invert_y):
- """
- Parameters:
- invert_x (bool): If True, invert X coordinates (horizontal transform). Corresponds to flipping around the Y axis.
- invert_y (bool): If True, invert Y coordinates (vertical transform). Corresponds to flipping around the X axis.
- Note:
- Flipping around a vertical axis leads to a horizontal transform, and vice versa.
- """
- return self.scale(x=(-1 if invert_x else 1), y=(-1 if invert_y else 1))
-
-
- def skew(self, x_angle, y_angle, rad=False):
- """
- Parameters:
- x_angle (float): Inner angle to skew the X axis.
- y_angle (float): Inner angle to skew the Y axis.
- rad (bool): If True, interpret the angles as radians.
- """
- if not rad:
- x_angle = math.radians(x_angle)
- y_angle = math.radians(y_angle)
- return self.multiply( PdfMatrix(1, math.tan(x_angle), math.tan(y_angle), 1) )
-
-
- def on_point(self, x, y):
- """
- Returns:
- (float, float): Transformed point.
- """
- # (x, y) -> (ax+cy+e, bx+dy+f)
- return ( # new point
- self.a*x + self.c*y + self.e, # x
- self.b*x + self.d*y + self.f, # y
- )
-
-
- def on_rect(self, left, bottom, right, top):
- """
- Returns:
- (float, float, float, float): Transformed rectangle.
- """
- points = (
- self.on_point(left, top),
- self.on_point(left, bottom),
- self.on_point(right, top),
- self.on_point(right, bottom),
- )
- return ( # new rect
- min(p[0] for p in points), # left
- min(p[1] for p in points), # bottom
- max(p[0] for p in points), # right
- max(p[1] for p in points), # top
- )
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