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- __all__: list[str] = []
- import cv2.typing
- import os
- import typing as _typing
- # Classes
- class ICP:
- # Functions
- @_typing.overload
- def __init__(self) -> None: ...
- @_typing.overload
- def __init__(self, iterations: int, tolerence: float = ..., rejectionScale: float = ..., numLevels: int = ..., sampleType: int = ..., numMaxCorr: int = ...) -> None: ...
- @_typing.overload
- def registerModelToScene(self, srcPC: cv2.typing.MatLike, dstPC: cv2.typing.MatLike) -> tuple[int, float, cv2.typing.Matx44d]: ...
- @_typing.overload
- def registerModelToScene(self, srcPC: cv2.typing.MatLike, dstPC: cv2.typing.MatLike, poses: _typing.Sequence[Pose3D]) -> tuple[int, _typing.Sequence[Pose3D]]: ...
- class Pose3D:
- @property
- def alpha(self) -> float: ...
- @property
- def residual(self) -> float: ...
- @property
- def modelIndex(self) -> int: ...
- @property
- def numVotes(self) -> int: ...
- @property
- def pose(self) -> cv2.typing.Matx44d: ...
- @property
- def angle(self) -> float: ...
- @property
- def t(self) -> cv2.typing.Vec3d: ...
- @property
- def q(self) -> cv2.typing.Vec4d: ...
- # Functions
- @_typing.overload
- def __init__(self) -> None: ...
- @_typing.overload
- def __init__(self, Alpha: float, ModelIndex: int = ..., NumVotes: int = ...) -> None: ...
- @_typing.overload
- def updatePose(self, NewPose: cv2.typing.Matx44d) -> None: ...
- @_typing.overload
- def updatePose(self, NewR: cv2.typing.Matx33d, NewT: cv2.typing.Vec3d) -> None: ...
- def updatePoseQuat(self, Q: cv2.typing.Vec4d, NewT: cv2.typing.Vec3d) -> None: ...
- def appendPose(self, IncrementalPose: cv2.typing.Matx44d) -> None: ...
- def printPose(self) -> None: ...
- class PoseCluster3D:
- ...
- class PPF3DDetector:
- # Functions
- @_typing.overload
- def __init__(self) -> None: ...
- @_typing.overload
- def __init__(self, relativeSamplingStep: float, relativeDistanceStep: float = ..., numAngles: float = ...) -> None: ...
- def trainModel(self, Model: cv2.typing.MatLike) -> None: ...
- def match(self, scene: cv2.typing.MatLike, relativeSceneSampleStep: float = ..., relativeSceneDistance: float = ...) -> _typing.Sequence[Pose3D]: ...
- # Functions
- def addNoisePC(pc: cv2.typing.MatLike, scale: float) -> cv2.typing.MatLike: ...
- def computeNormalsPC3d(PC: cv2.typing.MatLike, NumNeighbors: int, FlipViewpoint: bool, viewpoint: cv2.typing.Vec3f, PCNormals: cv2.typing.MatLike | None = ...) -> tuple[int, cv2.typing.MatLike]: ...
- def getRandomPose(Pose: cv2.typing.Matx44d) -> None: ...
- def loadPLYSimple(fileName: str | os.PathLike[str], withNormals: int = ...) -> cv2.typing.MatLike: ...
- def samplePCByQuantization(pc: cv2.typing.MatLike, xrange: cv2.typing.Vec2f, yrange: cv2.typing.Vec2f, zrange: cv2.typing.Vec2f, sample_step_relative: float, weightByCenter: int = ...) -> cv2.typing.MatLike: ...
- def transformPCPose(pc: cv2.typing.MatLike, Pose: cv2.typing.Matx44d) -> cv2.typing.MatLike: ...
- def writePLY(PC: cv2.typing.MatLike, fileName: str | os.PathLike[str]) -> None: ...
- def writePLYVisibleNormals(PC: cv2.typing.MatLike, fileName: str | os.PathLike[str]) -> None: ...
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